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.DS_Store |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>FOG VR</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
<body> | ||
<script type="text/javascript"> | ||
function k(obj){ | ||
return Object.keys(obj) | ||
} | ||
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function lerp(a, b, u) { | ||
// start val, dest val, interval | ||
return (1 - u) * a + u * b; | ||
} | ||
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function rgbToHex(r,g,b){ | ||
return '#' + componentToHex(r) + componentToHex(g) + componentToHex(b) | ||
} | ||
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function componentToHex(c) { | ||
c = c < 255 ? c : 255 | ||
var hex = c.toString(16) | ||
return hex.length == 1 ? "0" + hex : hex | ||
} | ||
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function incInRange(val, inc, min, max){ | ||
return Math.min( Math.max( val+inc, min ), max ) | ||
} | ||
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function rotateInc(inc, currentRotation){ | ||
// use radians because js stands for jradianscript | ||
let result = currentRotation + inc | ||
if(result >= DEG360){ | ||
result = result - DEG360 | ||
} else if(result < 0){ | ||
result = result + DEG360 | ||
} | ||
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return result | ||
} | ||
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function rotateToward(current, destination, amount){ | ||
if(current == destination){ | ||
// dont do shit if its already BEEN rotated | ||
return current | ||
} | ||
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let sign | ||
if(current > destination){ | ||
sign = (current - DEG360 - destination) > (current - destination) ? 1 : -1 | ||
} else { | ||
sign = (destination - current) > (destination - DEG360 - current) ? 1 : -1 | ||
} | ||
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return rotateInc(sign*amount, current) | ||
} | ||
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function isWithin(val, test, precision){ | ||
// I dont give two fucks! | ||
precision = Math.abs(precision) | ||
return val < test+precision && val > test-precision | ||
} | ||
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function radian(deg){ | ||
return Math.PI/180*deg | ||
} | ||
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function shuffle(arra1) { | ||
let ctr = arra1.length | ||
let temp | ||
let index | ||
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// While there are elements in the array | ||
while (ctr > 0) { | ||
// Pick a random index | ||
index = Math.floor(Math.random() * ctr) | ||
// Decrease ctr by 1 | ||
ctr-- | ||
// And swap the last element with it | ||
temp = arra1[ctr] | ||
arra1[ctr] = arra1[index] | ||
arra1[index] = temp | ||
} | ||
return arra1 | ||
} | ||
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// char lifecycle | ||
ALIVE = 0 | ||
DYING = 1 | ||
DEAD = 2 | ||
// a state beyond death | ||
CORRUPTING = 3 | ||
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PLAYERHEIGHT = 0.3 | ||
FLOOR = 0.9 | ||
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MOVE = 0 | ||
WAIT = 1 | ||
</script> | ||
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<script type="module"> | ||
import * as main from '/v3/lib/main.js' | ||
console.log('scene', main.scene) | ||
</script> | ||
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</body> | ||
</html> |
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class ARButton { | ||
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static createButton( renderer, sessionInit = {} ) { | ||
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const button = document.createElement( 'button' ); | ||
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function showStartAR( /*device*/ ) { | ||
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let currentSession = null; | ||
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function onSessionStarted( session ) { | ||
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session.addEventListener( 'end', onSessionEnded ); | ||
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renderer.xr.setReferenceSpaceType( 'local' ); | ||
renderer.xr.setSession( session ); | ||
button.textContent = 'STOP AR'; | ||
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currentSession = session; | ||
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} | ||
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function onSessionEnded( /*event*/ ) { | ||
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currentSession.removeEventListener( 'end', onSessionEnded ); | ||
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button.textContent = 'START AR'; | ||
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currentSession = null; | ||
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} | ||
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// | ||
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button.style.display = ''; | ||
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button.style.cursor = 'pointer'; | ||
button.style.left = 'calc(50% - 50px)'; | ||
button.style.width = '100px'; | ||
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button.textContent = 'START AR'; | ||
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button.onmouseenter = function () { | ||
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button.style.opacity = '1.0'; | ||
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}; | ||
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button.onmouseleave = function () { | ||
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button.style.opacity = '0.5'; | ||
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}; | ||
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button.onclick = function () { | ||
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if ( currentSession === null ) { | ||
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navigator.xr.requestSession( 'immersive-ar', sessionInit ).then( onSessionStarted ); | ||
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} else { | ||
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currentSession.end(); | ||
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} | ||
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}; | ||
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} | ||
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function disableButton() { | ||
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button.style.display = ''; | ||
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button.style.cursor = 'auto'; | ||
button.style.left = 'calc(50% - 75px)'; | ||
button.style.width = '150px'; | ||
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button.onmouseenter = null; | ||
button.onmouseleave = null; | ||
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button.onclick = null; | ||
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} | ||
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function showARNotSupported() { | ||
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disableButton(); | ||
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button.textContent = 'AR NOT SUPPORTED'; | ||
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} | ||
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function stylizeElement( element ) { | ||
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element.style.position = 'absolute'; | ||
element.style.bottom = '20px'; | ||
element.style.padding = '12px 6px'; | ||
element.style.border = '1px solid #fff'; | ||
element.style.borderRadius = '4px'; | ||
element.style.background = 'rgba(0,0,0,0.1)'; | ||
element.style.color = '#fff'; | ||
element.style.font = 'normal 13px sans-serif'; | ||
element.style.textAlign = 'center'; | ||
element.style.opacity = '0.5'; | ||
element.style.outline = 'none'; | ||
element.style.zIndex = '999'; | ||
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} | ||
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if ( 'xr' in navigator ) { | ||
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button.id = 'ARButton'; | ||
button.style.display = 'none'; | ||
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stylizeElement( button ); | ||
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navigator.xr.isSessionSupported( 'immersive-ar' ).then( function ( supported ) { | ||
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supported ? showStartAR() : showARNotSupported(); | ||
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} ).catch( showARNotSupported ); | ||
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return button; | ||
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} else { | ||
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const message = document.createElement( 'a' ); | ||
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if ( window.isSecureContext === false ) { | ||
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message.href = document.location.href.replace( /^http:/, 'https:' ); | ||
message.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message | ||
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} else { | ||
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message.href = 'https://immersiveweb.dev/'; | ||
message.innerHTML = 'WEBXR NOT AVAILABLE'; | ||
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} | ||
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message.style.left = 'calc(50% - 90px)'; | ||
message.style.width = '180px'; | ||
message.style.textDecoration = 'none'; | ||
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stylizeElement( message ); | ||
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return message; | ||
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} | ||
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} | ||
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} | ||
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export { ARButton }; |
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