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Expand the Tool Proficiencies in the actor traits to encompass expertise #774
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Is there a case in the rules where you can get expertise in a weapon (adding double proficiency bonus to attack rolls)? I'm not familiar with one. You can currently set expertise as your proficiency level on the tool item itself. |
Originally in GitLab by @kandashi
And you can set custom proficiency levels in the tool item, but it would be nice to display expertise in the traits menu (and would allow for auto-setting of prociciency on createOwnedItem; which is what prompted this request) |
Originally in GitLab by @TheGiddyLimit Agree that defining "expertise: <tool>" on the tool item feels backwards; what if I remove the item from my inventory? As a player, I don't want to lose track of my class feature when I hand over my thieves' tools to the local constabulary. An ideal solution would extended from the save/skill-style proficiency system, and support both expertise/half-prof as well as custom values. |
Originally in GitLab by @garrysmod367 It is insane to me that the 5e system still does not have tools properly defined. It is a core function of the system and using items to represent this in the inventory makes no sense. You might not actually possess the tool or it may not be in your inventory at the moment (for various story related reasons) but you still have the proficiency. |
I'll give it a shot. |
Originally in GitLab by @kandashi
The current Armour/Weapon/Tool proficiency lists only currently allow for boolean values, which works fine for armour or weapons but donst fully encompass the Tool proficiencies.
Expanding this system to include procifiency levels (half/expertise) with tools (and potentially weapons) would allow for more accurate representation of the actors stas (and allow for custom weapons that allow for expertise)
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