Skip to content

Public Documentation and Quick Start Guide for "THE Scouting System".

Notifications You must be signed in to change notification settings

frc461/THE-scouting-system-public-documentation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 

Repository files navigation

Quick Start

This guide will give you a quick start on how THE Scouting System works and how to use it during tournaments.

Signing In

There are two types of scouting accounts, the Scout Master and Pit Scouters. If you have no idea what the difference between those two of those are, then you probably should use the Pit Scouters account.

Credentials will be given to you during the tournament.


Note

The following guide will go through steps that will apply to both Pit Scouters and the Scout Master. For an in-depth documentation on how to use the Scout Master account, visit the Scout Master docs.

Pre-Scouting Check-List

  • Are you in a spot where the game is visible?
  • Are you able to see the bumpers numbers on the robots?
  • Are you scouting a different team than your teammate?

If you satisfy all the requirements, move on to scouting!

Scouting

Warning

The following screenshots shows THE Scouting system for the 2024 season. Name of events may change due to each years event being different.

Click the Scout button on the bottom right to start scouting.

Setup

Scouting Header

In the setup tab, you will be able to enter information about the team number, match number, and the start location of their robot.

The team and match number should both be integers.

Setup Example

Recording Match Data

There are three tabs corresponding to the three stages of a match: Auto, Teleop, and Endgame.

Different stages of the game will have different components of the game to keep track of. For example, during the 2024 Crescendo Season, the Teleop section has an entries called Speaker Notes and Amp Notes.

Teleop Example

In the Endgame tab, there is a text box for extra notes. These notes are optional, but if you see anything that you think would be useful for the evaluation of teams, include it.

Transferring Data to the Scout Master Device

After recording all the data, navigate to the QR Code tab. Here you can generate a QR Code that the Scout Master device can scan and import the data from.

Pressing the Create QR button will create the QR Code as well as download a copy of itself and the data on to your device. This is to ensure that the data wouldn't be lost in case an emergency occurs.

QR Example

After the data has been transferred/downloaded, you can press the Clear data button to clear the data and start scouting another match!

About

Public Documentation and Quick Start Guide for "THE Scouting System".

Resources

Stars

Watchers

Forks