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now deltatime is milisecond, when user use deltatime always have to divide 1000, second-time is better
The text was updated successfully, but these errors were encountered:
shader always will use u_time, it is better to set into scene shaderData
Sorry, something went wrong.
Done in #1339
GuoLei1990
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now deltatime is milisecond, when user use deltatime always have to divide 1000, second-time is better
The text was updated successfully, but these errors were encountered: