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Fix glTF SkinnedMeshRenderer default local bounds #1405

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Mar 14, 2023
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44 changes: 34 additions & 10 deletions packages/core/src/mesh/SkinnedMeshRenderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -276,17 +276,14 @@ export class SkinnedMeshRenderer extends MeshRenderer {
} else {
// Root bone is not in joints list, we can only compute approximate inverse bind matrix
// Average all root bone's children inverse bind matrix
let subRootBoneCount = 0;
const approximateBindMatrix = new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
const inverseBindMatrices = skin.inverseBindMatrices;
const rootBoneChildren = rootBone.children;
for (let i = 0; i < jointCount; i++) {
const index = jointEntities.indexOf(rootBoneChildren[i]);
if (index !== -1) {
Matrix.add(approximateBindMatrix, inverseBindMatrices[index], approximateBindMatrix);
subRootBoneCount++;
}
}
let subRootBoneCount = this._computeApproximateBindMatrix(
jointEntities,
skin.inverseBindMatrices,
rootBone,
approximateBindMatrix
);

if (subRootBoneCount !== 0) {
Matrix.multiplyScalar(approximateBindMatrix, 1.0 / subRootBoneCount, approximateBindMatrix);
BoundingBox.transform(this._mesh.bounds, approximateBindMatrix, this._localBounds);
Expand All @@ -304,6 +301,33 @@ export class SkinnedMeshRenderer extends MeshRenderer {
}
}

private _computeApproximateBindMatrix(
jointEntities: Entity[],
inverseBindMatrices: Matrix[],
rootEntity: Entity,
approximateBindMatrix: Matrix
): number {
let subRootBoneCount = 0;
const children = rootEntity.children;
for (let i = 0, n = children.length; i < n; i++) {
const rootChild = children[i];
const index = jointEntities.indexOf(rootChild);
if (index !== -1) {
Matrix.add(approximateBindMatrix, inverseBindMatrices[index], approximateBindMatrix);
subRootBoneCount++;
} else {
subRootBoneCount += this._computeApproximateBindMatrix(
jointEntities,
inverseBindMatrices,
rootChild,
approximateBindMatrix
);
}
}

return subRootBoneCount;
}

private _findByEntityName(rootEntity: Entity, name: string): Entity {
if (!rootEntity) {
return null;
Expand Down