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HTML5: Fix build after godotengine#52742
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akien-mga authored and gaudecker committed Apr 2, 2022
1 parent a32bfcf commit d85ebd7
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion platform/javascript/javascript_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "main/main.h"
#include "platform/javascript/display_server_javascript.h"
Expand Down Expand Up @@ -94,7 +95,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
Main::start();
os->get_main_loop()->initialize();
#ifdef TOOLS_ENABLED
if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
PackedStringArray ps;
ps.push_back("/tmp/preload.zip");
os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1);
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