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Add patches merged upstream
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Upstream reviewed and merged the following patches that are important
for the robotics community:
 * Fix grouping of contact constraints
   dartsim/dart#1624
 * Fix issue with removing skeletons without shapes
   dartsim/dart#1625

Add them in d/patches since upstream does not provide patch releases
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j-rivero committed Jan 10, 2022
1 parent 9f3e66d commit 4993330
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177 changes: 177 additions & 0 deletions debian/patches/0009-fix-skeleton-wihtout-shapes.patch
Original file line number Diff line number Diff line change
@@ -0,0 +1,177 @@
Description: Fix issue with removing skeletons without shapes
Origin: https://github.com/dartsim/dart/pull/1625
Forwarded: https://github.com/dartsim/dart/pull/1625
Applied-Upstream: https://github.com/dartsim/dart/pull/1625
Last-Update: 2022-01-10
---
diff --git a/dart/collision/CollisionGroup.cpp b/dart/collision/CollisionGroup.cpp
index 9a3d87b6322b..73fea0a4eca9 100644
--- a/dart/collision/CollisionGroup.cpp
+++ b/dart/collision/CollisionGroup.cpp
@@ -142,6 +142,18 @@ void CollisionGroup::removeShapeFramesOf()
// Do nothing
}

+//==============================================================================
+void CollisionGroup::unsubscribeFrom()
+{
+ // Do nothing
+}
+
+//==============================================================================
+bool CollisionGroup::isSubscribedTo()
+{
+ return true;
+}
+
//==============================================================================
void CollisionGroup::removeAllShapeFrames()
{
diff --git a/dart/collision/CollisionGroup.hpp b/dart/collision/CollisionGroup.hpp
index 79da55f6ac3f..61e964bbf2cf 100644
--- a/dart/collision/CollisionGroup.hpp
+++ b/dart/collision/CollisionGroup.hpp
@@ -214,6 +214,24 @@ class CollisionGroup
void unsubscribeFrom(
const dynamics::Skeleton* skeleton, const Others*... others);

+ /// Do nothing. This function is for terminating the recursive variadic
+ /// template.
+ void unsubscribeFrom();
+
+ /// Check if this is subscribed to bodyNode and the other sources
+ template <typename... Others>
+ bool isSubscribedTo(
+ const dynamics::BodyNode* bodyNode, const Others*... others);
+
+ /// Check if this is subscribed to skeleton and the other sources
+ template <typename... Others>
+ bool isSubscribedTo(
+ const dynamics::Skeleton* skeleton, const Others*... others);
+
+ /// Return true. This function is for terminating the recursive variadic
+ /// template
+ bool isSubscribedTo();
+
/// Return true if this CollisionGroup contains shapeFrame
bool hasShapeFrame(const dynamics::ShapeFrame* shapeFrame) const;

diff --git a/dart/collision/detail/CollisionGroup.hpp b/dart/collision/detail/CollisionGroup.hpp
index 7f0355f5a269..e6e28f45c4f0 100644
--- a/dart/collision/detail/CollisionGroup.hpp
+++ b/dart/collision/detail/CollisionGroup.hpp
@@ -280,6 +280,24 @@ void CollisionGroup::unsubscribeFrom(
unsubscribeFrom(others...);
}

+//==============================================================================
+template <typename... Others>
+bool CollisionGroup::isSubscribedTo(
+ const dynamics::BodyNode* bodyNode, const Others*... others)
+{
+ auto it = mBodyNodeSources.find(bodyNode);
+ return (it != mBodyNodeSources.end()) && isSubscribedTo(others...);
+}
+
+//==============================================================================
+template <typename... Others>
+bool CollisionGroup::isSubscribedTo(
+ const dynamics::Skeleton* skeleton, const Others*... others)
+{
+ auto it = mSkeletonSources.find(skeleton);
+ return (it != mSkeletonSources.end()) && isSubscribedTo(others...);
+}
+
} // namespace collision
} // namespace dart

diff --git a/dart/constraint/ConstraintSolver.cpp b/dart/constraint/ConstraintSolver.cpp
index 49c25a6c2ca8..fdc451896b70 100644
--- a/dart/constraint/ConstraintSolver.cpp
+++ b/dart/constraint/ConstraintSolver.cpp
@@ -142,7 +142,7 @@ void ConstraintSolver::removeSkeleton(const SkeletonPtr& skeleton)
<< "', which doesn't exist in the ConstraintSolver.\n";
}

- mCollisionGroup->removeShapeFramesOf(skeleton.get());
+ mCollisionGroup->unsubscribeFrom(skeleton.get());
mSkeletons.erase(
remove(mSkeletons.begin(), mSkeletons.end(), skeleton), mSkeletons.end());
mConstrainedGroups.reserve(mSkeletons.size());
diff --git a/unittests/unit/test_CollisionGroups.cpp b/unittests/unit/test_CollisionGroups.cpp
index 6a4227fe59a5..855cb21d6c22 100644
--- a/unittests/unit/test_CollisionGroups.cpp
+++ b/unittests/unit/test_CollisionGroups.cpp
@@ -263,6 +263,72 @@ TEST_P(CollisionGroupsTest, BodyNodeSubscription)
EXPECT_FALSE(group->collide());
}

+TEST_P(CollisionGroupsTest, RemovedSkeletonSubscription)
+{
+ if (!dart::collision::CollisionDetector::getFactory()->canCreate(GetParam()))
+ {
+ std::cout << "Skipping test for [" << GetParam() << "], because it is not "
+ << "available" << std::endl;
+ return;
+ }
+ else
+ {
+ std::cout << "Running CollisionGroups test for [" << GetParam() << "]"
+ << std::endl;
+ }
+ // Note: When skeletons are added to a world, the constraint solver will
+ // subscribe to them.
+ dart::simulation::WorldPtr world = dart::simulation::World::create();
+ auto cd
+ = dart::collision::CollisionDetector::getFactory()->create(GetParam());
+
+ world->getConstraintSolver()->setCollisionDetector(cd);
+
+ dart::dynamics::SkeletonPtr skel_A = dart::dynamics::Skeleton::create("A");
+ dart::dynamics::SkeletonPtr skel_B = dart::dynamics::Skeleton::create("B");
+
+ auto group = world->getConstraintSolver()->getCollisionGroup();
+
+ // Check that there are no subscribtions before adding the skeletons to the
+ // world
+ EXPECT_FALSE(group->isSubscribedTo(skel_A.get()));
+ EXPECT_FALSE(group->isSubscribedTo(skel_B.get()));
+
+ world->addSkeleton(skel_A);
+ world->addSkeleton(skel_B);
+
+ // Check that there are subscribtions after adding the skeletons to the
+ // world
+ EXPECT_TRUE(group->isSubscribedTo(skel_A.get()));
+ EXPECT_TRUE(group->isSubscribedTo(skel_B.get()));
+
+ // Add a shape to one of the skeletons to test that removal works for
+ // skeletons with and without shapes
+ auto boxShape = std::make_shared<dart::dynamics::BoxShape>(
+ Eigen::Vector3d::Constant(1.0));
+
+ auto pair = skel_B->createJointAndBodyNodePair<dart::dynamics::FreeJoint>();
+ auto sn = pair.second->createShapeNodeWith<dart::dynamics::CollisionAspect>(
+ boxShape);
+
+ // Needed to update subscribtions
+ world->step();
+
+ EXPECT_TRUE(group->hasShapeFrame(sn));
+ const auto* skel_A_ptr = skel_A.get();
+ const auto* skel_B_ptr = skel_B.get();
+ // Check that there are no subscribtions after removing the skeletons from the
+ // world
+ world->removeSkeleton(skel_A);
+ world->removeSkeleton(skel_B);
+
+ world->step();
+
+ EXPECT_FALSE(group->hasShapeFrame(sn));
+ EXPECT_FALSE(group->isSubscribedTo(skel_A_ptr));
+ EXPECT_FALSE(group->isSubscribedTo(skel_B_ptr));
+}
+
INSTANTIATE_TEST_CASE_P(
CollisionEngine,
CollisionGroupsTest,
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