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Added array to snackbar qml #370
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Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-gui3 #370 +/- ##
============================================
- Coverage 65.96% 65.83% -0.14%
============================================
Files 29 29
Lines 3191 3202 +11
============================================
+ Hits 2105 2108 +3
- Misses 1086 1094 +8
Continue to review full report at Codecov.
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Thanks! I was thinking of making that optional though. Most implementations have buttons as optional, see
Usually the button text is configurable and there's a way to register a callback when the button is clicked. I don't think we need all these features just yet, but it would be good to:
I think it would be better to follow the spec and align the text to the left like it was already. |
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Argh, Bionic is broken with
That's something I added on #375. Let me find an alternative |
Signed-off-by: Louise Poubel <[email protected]>
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LGTM once CI comes back ok
@osrf-jenkins run tests please |
Bionic is happy now, the webhooks have been acting up all day. Merging. |
This pull request has been mentioned on Gazebo Community. There might be relevant details there: https://community.gazebosim.org/t/new-ignition-releases-2022-04-13-fortress-edifice/1367/1 |
🎉 New feature
Summary
if we start getting too many notifications at once to show in the snackbar, this logic will display them consecutively.
ESC will close the popup, otherwise with the mouse click some of the popup will close inmediately if you are clicking several times to configure something.
Build on top of #369
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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