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7 ➡️ 8 #163

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May 12, 2021
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15 changes: 12 additions & 3 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,12 @@

### Ignition Msgs 7.x.x (2021-xx-xx)

### Ignition Msgs 7.0.0 (2021-xx-xx)
### Ignition Msgs 7.1.0 (2021-04-30)

1. Added particle_emitter vector message
* [Pull request #149](https://github.com/ignitionrobotics/ign-msgs/pull/149)

### Ignition Msgs 7.0.0 (2021-03-30)

1. Master branch updates
* [Pull request #141](https://github.com/ignitionrobotics/ign-msgs/pull/141)
Expand All @@ -25,6 +30,7 @@

1. README updates for Edifice
* [Pull request #125](https://github.com/ignitionrobotics/ign-msgs/pull/125)
* [Pull request #148](https://github.com/ignitionrobotics/ign-msgs/pull/148)

1. Added render order to material msgs
* [Pull request #118](https://github.com/ignitionrobotics/ign-msgs/pull/118)
Expand All @@ -43,9 +49,12 @@

## Ignition Msgs 6.x

### Ignition Msgs 6.x.x (2021-xx-xx)
### Ignition Msgs 6.5.0 (2021-04-06)

1. Added particle_emitter vector message
* [Pull request 149](https://github.com/ignitionrobotics/ign-msgs/pull/149)

### Ignition Msgs 6.3.0 (2021-03-01)
### Ignition Msgs 6.4.0 (2021-03-01)

1. Support 'has' functionality in particle Emitter.
* [Pull request 137](https://github.com/ignitionrobotics/ign-msgs/pull/137)
Expand Down
6 changes: 3 additions & 3 deletions proto/ignition/msgs/actor.proto
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ message Actor

/// \brief Scale for the animation skeleton
float scale = 3;

/// \brief Set to true so the animation is interpolated on X
bool interpolate_x = 4;
}
Expand Down Expand Up @@ -78,7 +78,7 @@ message Actor
/// \brief Pose of the actor
Pose pose = 3;

/// \brief Skin file which defines a visual
/// \brief Skin file which defines a visual
/// and the underlying skeleton which moves it
string skin_filename = 4;

Expand All @@ -94,7 +94,7 @@ message Actor
/// \brief Time (in secs) to wait before starting the script
float script_delay_start = 8;

/// \brief Set to true if the animation should start
/// \brief Set to true if the animation should start
/// as soon as the simulation starts playing
bool script_auto_start = 9;

Expand Down
2 changes: 1 addition & 1 deletion proto/ignition/msgs/image.proto
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ message Image
/// \brief Optional header data
Header header = 1;

/// \brief Image wisth (number of columns)
/// \brief Image width (number of columns)
uint32 width = 2;

/// \brief Image height (number of rows)
Expand Down
37 changes: 37 additions & 0 deletions proto/ignition/msgs/particle_emitter_v.proto
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

syntax = "proto3";
package ignition.msgs;
option java_package = "com.ignition.msgs";
option java_outer_classname = "ParticleEmitterVProtos";

/// \ingroup ignition.msgs
/// \interface ParticleEmitterV
/// \brief Message for a list of particle emitters.

import "ignition/msgs/header.proto";
import "ignition/msgs/particle_emitter.proto";

message ParticleEmitter_V
{
/// \brief Optional header data.
Header header = 1;

/// \brief List of particle emitters.
repeated ParticleEmitter particle_emitter = 2;
}