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[Citadel][TPE] Implement collision filtering using collide bitmasks a…
…nd add CollisionFilterMaskFeature (#69) * Add collide bitmask and CollisionFilterMaskFeature Signed-off-by: Ian Chen <[email protected]> * cleanup Signed-off-by: Ian Chen <[email protected]> * use unordered map in tpe collision checking, remove bitmask cache Signed-off-by: Ian Chen <[email protected]> * tpe cache collide bitmask and bbox (#73) Signed-off-by: Ian Chen <[email protected]> * add sdf include Signed-off-by: Ian Chen <[email protected]> * fixing windows build Signed-off-by: Ian Chen <[email protected]> * fixing windows Signed-off-by: Ian Chen <[email protected]> * fixing windows Signed-off-by: Ian Chen <[email protected]>
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