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[Citadel] Physics Plugin Documentation (#36)
* add physics engine doc layout * add high level concept * focus on plugin instead of physics engine * add Dart vs. TPE feature comparison amd definition * move up featurelist definitions * add links to resources Signed-off-by: claireyywang <[email protected]> Co-authored-by: maryaB <[email protected]>
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\page physicsplugin Understanding the Physics Plugin | ||
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This is an introduction to different physics engines and how they are integrated into the Ignition Physics library. | ||
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## Ignition Physics | ||
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The \ref ignition::physics "Ignition Physics" library integrates external physics engines into the Ignition Simulation eco-system. | ||
It allows users to select from multiple supported physics engines based on their simulation needs. | ||
Its plugin interface loads physics engines with requested features at runtime. | ||
It is also possible to integrate your own selected physics engine by writing a compatible plugin interface. | ||
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To get a more in-depth understanding of how the physics plugin works in Ignition, we will start with some high level concepts and definitions. | ||
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<!-- TODO: add tutorial on how to write your own physics plugin --> | ||
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### High Level Concept | ||
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Conceptually, the physics plugin can be viewed from two sides of its interface: user vs. implementation. | ||
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Each physics engine provides access to different features implemented by the Ignition Physics engine. | ||
The interface is made possible through the \ref ignition::plugin "Ignition Plugin" library, which instantiates \ref ignition::physics::Feature "Features" in \ref ignition::physics::FeatureList "FeatureLists" and supplies pointers to the selected engine. | ||
This "user side interface" makes the Ignition Physics library "callable" from other Ignition libraries. | ||
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The implementation side interface handles specific implementations of each `Feature`. | ||
Depending on what external physics engine we are using (DART, TPE etc.), the interface might be different. | ||
This interface is more internal facing, i.e. used mostly inside the Ignition Physics library. | ||
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The implementation of the physics plugin revolves around four key elements. | ||
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1. \ref ignition::physics::Entity "Entity" | ||
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This is the base class of all "proxy objects". | ||
The "proxy objects" are essentially interfaces into the actual objects which exist inside of the various physics engine implementations. | ||
The proxy objects contain the minimal amount of data (e.g. a unique identifier, a reference-counter for the implementation object, and a reference to the implementation interface that it needs) necessary to interface with the object inside of the implementation that it refers to. | ||
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2. \ref ignition::physics::FeaturePolicy "FeaturePolicy" | ||
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FeaturePolicy is a "policy class" used to provide metadata to features about what kind of simulation engine they are going to be used in. | ||
Many physics simulations software libraries model 3-dimensional systems, though some (like Box2d) only consider 2-dimensional systems. | ||
A FeaturePolicy is used to customize Ignition Physics' APIs by the number of dimensions (2 or 3) and also the floating point scalar type (float or double). | ||
Dartsim and TPE reference implementations both use FeaturePolicy3d (3 dimensions, double). | ||
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3. \ref ignition::physics::Feature "Feature" | ||
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This class defines the concept of a `Feature`, examples like `GetWorldFromEngine`, \ref ignition::physics::GetEngineInfo "GetEngineInfo" etc. | ||
There is a pre-defined list of features in Ignition Physics. | ||
They are implemented by using external physics engines' APIs to fulfill simulation needs requested by Ignition. | ||
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4. \ref ignition::physics::FeatureList "FeatureList" | ||
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This is the class that aggregates a list of features. | ||
FeatureLists can be constructed in hierarchies, e.g. a `FeatureList` can be passed into another `FeatureList`, and the set of all features in the new list will be the sum. | ||
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### FeatureList Definitions | ||
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This list of `FeatureLists` is specific to the implementation of `Dartsim` and `TPE-plugin`. | ||
Users do not need to organize their own plugin implementations this way. | ||
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| Name | Definition | | ||
|---|---| | ||
| Base | contains data structures and functions that define and use "proxy objects" | | ||
| CustomFeatures | retrieves `World` entity from physics engine| | ||
| EntityManagementFeatures | provides features to get, remove and construct entities | | ||
| FreeGroupFeatures | finds free group entities and sets world pose, linear and angular velocities | | ||
| JointFeatures | defines types of joints used and sets joint properties | | ||
| KinematicsFeatures | computes frame relative to world | | ||
| LinkFeatures | applies external force and torque to link | | ||
| SDFFeatures | constructs entities from SDF file | | ||
| ShapeFeatures | retrieves `Shape` related properties like `BoundingBox`, `ShapeSize` etc. | | ||
| SimulationFeatures | updates `World` and everything within by defined stepsize | | ||
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### Dart vs. TPE | ||
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<!-- TODO: add Bullet once it's supported --> | ||
<!-- ### Bullet --> | ||
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Dart ([Dynamic Animation and Robotics Toolkit](https://dartsim.github.io/)) is an open source library that provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation. | ||
It is the default physics engine used in Ignition Simulation. | ||
The source code for Dartsim plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/master) under `dartsim` directory. | ||
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TPE ([Trivial Physics Engine](<!-- add repo link after merged-->)) is an open source library created by Open Robotics that enables fast, inexpensive kinematics simulation for entities at large scale. | ||
It supports higher-order fleet dynamics without real physics (eg. gravity, force, constraint etc.) and multi-machine synchronization. | ||
Ignition support for TPE targets [Citadel](https://ignitionrobotics.org/docs/citadel) and onward releases. | ||
The source code for TPE plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics2) under `tpe/plugin` directory | ||
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The following is a list of features supported by each physics engine to help users select one that fits their needs. | ||
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#### Entity Comparison | ||
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The following is a table of `Entity` names used in Ignition Physics plugin interface, Dart and TPE. | ||
Entities are arranged in top-down hierarchical order. | ||
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| Physics Plugin | Dart | TPE | | ||
|:-:|:-:|:-:| | ||
| Engine | Engine | Engine | | ||
| World | World | World | | ||
| Frame | Frame | N/A | | ||
| Model | Skeleton | Model | | ||
| Joint | Joint | N/A | | ||
| Link | BodyNode | Link | | ||
| Shape | Shape | Collision | | ||
| Box/Sphere/Cylinder etc. | Box/Sphere/Cylinder etc. | Box/Sphere/Cylinder/Mesh etc. | | ||
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#### Feature Comparison | ||
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The following is a table of implemented `Features` of Dartsim and TPE-Plugin. | ||
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| Features | Dartsim | TPE-Plugin | | ||
|:-:|:-:|:-:| | ||
| GetEntities | ✓ | ✓ (no joint in TPE) | | ||
| RemoveEntities | ✓ | ✓ | | ||
| ConstructEmptyWorldFeature | ✓ | ✓ | | ||
| ConstructEmptyModelFeature | ✓ | ✓ | | ||
| ConstructEmptyLinkFeature | ✓ | ✓ | | ||
| CollisionFilterMaskFeature | ✓ | ✕ | | ||
| FindFreeGroupFeature | ✓ | ✓ | | ||
| SetFreeGroupWorldPose | ✓ | ✓ | | ||
| SetFreeGroupWorldVelocity | ✓ | ✓ | | ||
| GetBasicJointState | ✓ | ✕ | | ||
| SetBasicJointState | ✓ | ✕ | | ||
| GetBasicJointProperties | ✓ | ✕ | | ||
| SetJointTransformFromParentFeature | ✓ | ✕ | | ||
| SetJointTransformToChildFeature |✓ | ✕ | | ||
| DetachJointFeature | ✓ | ✕ | | ||
| SetFreeJointRelativeTransformFeature | ✓ | ✕ | | ||
| AttachFixedJointFeature | ✓ | ✕ | | ||
| SetRevoluteJointProperties | ✓ | ✕ | | ||
| GetRevoluteJointProperties | ✓ | ✕ | | ||
| AttachRevoluteJointFeature | ✓ | ✕ | | ||
| SetPrismaticJointProperties | ✓ | ✕ | | ||
| GetPrismaticJointProperties | ✓ | ✕ | | ||
| AttachPrismaticJointFeature | ✓ | ✕ | | ||
| SetJointVelocityCommandFeature | ✓ | ✕ | | ||
| LinkFrameSemantics | ✓ | ✕ | | ||
| ShapeFrameSemantics | ✓ | ✓ | | ||
| FreeGroupFrameSemantics | ✓ | ✕ | | ||
| AddLinkExternalForceTorque | ✓ | ✕ | | ||
| sdf::ConstructSdfWorld | ✓ | ✓ | | ||
| sdf::ConstructSdfModel | ✓ | ✓ | | ||
| sdf::ConstructSdfLink | ✓ | ✓ | | ||
| sdf::ConstructSdfJoint | ✓ | ✕ | | ||
| sdf::ConstructSdfCollision | ✓ | ✕ | | ||
| sdf::ConstructSdfVisual | ✓ | ✓ | | ||
| GetShapeKinematicProperties | ✓ | ✓ | | ||
| SetShapeKinematicProperties | ✓ | ✕ | | ||
| GetShapeBoundingBox | ✓ | ✓ | | ||
| GetBoxShapeProperties | ✓ | ✓ | | ||
| AttachBoxShapeFeature | ✓ | ✓ | | ||
| GetCylinderShapeProperties | ✓ | ✓ | | ||
| AttachCylinderShapeFeature | ✓ | ✓ | | ||
| GetSphereShapeProperties | ✓ | ✓ | | ||
| AttachSphereShapeFeature | ✓ | ✓ | | ||
| mesh::GetMeshShapeProperties | ✓ | ✓ | | ||
| mesh::AttachMeshShapeFeature | ✓ | ✓ | | ||
| ForwardStep | ✓ | ✓ | ✓ | | ||
| GetContactsFromLastStepFeature | ✓ | ✕ | |