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Added command line argument for examples to pick version of Ogre #277

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merged 1 commit into from
Mar 31, 2021
Merged

Added command line argument for examples to pick version of Ogre #277

merged 1 commit into from
Mar 31, 2021

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WilliamLewww
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Updated the following examples to use a command line argument to determine which version of Ogre to use (Ogre1 vs. Ogre2):

  • actor_animation
  • camera_tracking
  • custom_scene_viewer
  • gazebo_scene_viewer
  • lidar_visual
  • mesh_viewer
  • mouse_picking
  • particles_demo
  • render_pass
  • simple_demo
  • thermal_camera
  • transform_control
  • view_control

@WilliamLewww WilliamLewww requested a review from iche033 as a code owner March 23, 2021 19:36
@github-actions github-actions bot added the 🔮 dome Ignition Dome label Mar 23, 2021
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@WilliamLewww
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Sorry about, I believe I just signed the commit. I have also configured my GPG key so I think my future commits should contain my signature now.

@iche033
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iche033 commented Mar 23, 2021

looks good to me. Just waiting for CI to finish

@iche033 iche033 merged commit ccdf27e into gazebosim:ign-rendering4 Mar 31, 2021
iche033 pushed a commit that referenced this pull request May 15, 2021
* Added example for custom shaders with different uniform types

Signed-off-by: William Lew <[email protected]>

* Added buffer shader parameter

Signed-off-by: William Lew <[email protected]>

* Added ogre uniform buffer update

Signed-off-by: William Lew <[email protected]>

* Fixed uninitialized variables

Signed-off-by: William Lew <[email protected]>

* Added matrix uniform update

Signed-off-by: William Lew <[email protected]>

* Fixed shader paths

Signed-off-by: William Lew <[email protected]>

* Added command line argument to pick version of Ogre (#277)

Signed-off-by: WilliamLewww <[email protected]>
Signed-off-by: William Lew <[email protected]>

* Fixed C-style cast and formatting issues

Signed-off-by: William Lew <[email protected]>

* Changed raw pointer buffer to shared pointer buffer

Signed-off-by: William Lew <[email protected]>

* Specified uniform buffer to be a word buffer

Signed-off-by: William Lew <[email protected]>

* Fixed codecheck errors

Signed-off-by: William Lew <[email protected]>

* Added documentation for word buffer

Signed-off-by: William Lew <[email protected]>

* Added tests for word buffer shader parameter

Signed-off-by: William Lew <[email protected]>

* Fixed updating int uniform buffer

Signed-off-by: William Lew <[email protected]>

* Added tests for int and float uniform buffers

Signed-off-by: William Lew <[email protected]>

* Updated example to show different types of uniforms

Signed-off-by: William Lew <[email protected]>

* Apply suggestions from code review

Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: William Lew <[email protected]>

* Apply style suggestions

Signed-off-by: William Lew <[email protected]>

* Removed support for engines other than OGRE1

Signed-off-by: William Lew <[email protected]>

* Changed "WordBuffer" to "Buffer"

Signed-off-by: William Lew <[email protected]>

* Removed raw pointer when getting buffer

Signed-off-by: William Lew <[email protected]>

* Added windows support

Signed-off-by: William Lew <[email protected]>

* Fixed code check formatting issues

Signed-off-by: William Lew <[email protected]>

Co-authored-by: Alejandro Hernández Cordero <[email protected]>
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3 participants