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Add support for GpuRays (lidar) visibility mask #625
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Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
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LGTM with green CI
Codecov Report
@@ Coverage Diff @@
## ign-rendering6 #625 +/- ##
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Coverage 80.00% 80.00%
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Files 1 1
Lines 15 15
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Hits 12 12
Misses 3 3 Continue to review full report at Codecov.
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Signed-off-by: Ian Chen <[email protected]>
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Some minor style comments, otherwise LGTM
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen [email protected]
🎉 New feature
Summary
Sets the visibility mask to GpuRays sensor. A visual will be visible to the sensor if (sensor's visibility mask
&
visual's visibility flags) evaluates to non-zeo. This is useful for omitting certain visuals from lidar returns, e.g. water plane.Test it
Run the
INTEGRATION_gpu_rays
test.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.