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Signed-off-by: Ian Chen [email protected]
🦟 Bug fix
Fixes #805
Summary
The code snippet in #805 identified a case in which a mesh is not properly destroyed when it goes out of scope, see code and comment below
ignition::rendering::MeshPtr mesh_geom = scene.CreateMesh(descriptor); // the line below leaves the original `mesh_geom` dangling and we are not cleaning it up properly mesh_geom = scene.CreateMesh(descriptor);
This PR makes sure the
Destroy
function is called in the mesh destructor.The mesh unit test is updated to cover the use case shown in #805
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.