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Added example sdf for lens flare plugin
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Signed-off-by: Jasmeet Singh <[email protected]>
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jasmeet0915 committed Mar 17, 2023
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<?xml version="1.0" ?>
<sdf version="1.6">
<world name="default">
<physics name="1ms" type="ignored">
<max_step_size>0.001</max_step_size>
<real_time_factor>1.0</real_time_factor>
</physics>
<plugin
filename="gz-sim-physics-system"
name="gz::sim::systems::Physics">
</plugin>
<plugin
filename="gz-sim-user-commands-system"
name="gz::sim::systems::UserCommands">
</plugin>
<plugin
filename="gz-sim-scene-broadcaster-system"
name="gz::sim::systems::SceneBroadcaster">
</plugin>
<plugin
filename="gz-sim-sensors-system"
name="gz::sim::systems::Sensors">
<render_engine>ogre2</render_engine>
</plugin>

<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>1 1 1 1</diffuse>
<specular>0.5 0.5 0.5 1</specular>
<direction>-0.5 0.1 -0.9</direction>
</light>

<model name="ground_plane">
<static>true</static>
<link name="link">
<collision name="collision">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
</collision>
<visual name="visual">
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
</link>
</model>

<!-- camera model with lens flare plugin -->
<model name="camera_lensflare">
<static>true</static>
<pose>0 0 0.05 0 0 0</pose>
<link name="link">
<visual name="visual">
<geometry>
<box>
<size>0.1 0.1 0.1</size>
</box>
</geometry>
</visual>
<sensor name="camera_sensor_lensflare" type="camera">
<camera>
<horizontal_fov>0.78539816339744828</horizontal_fov>
<image>
<width>320</width>
<height>240</height>
</image>
<clip>
<near>0.1</near>
<far>100</far>
</clip>
</camera>
<always_on>1</always_on>
<update_rate>30</update_rate>
<visualize>true</visualize>
<plugin
filename="gz-sim-lens-flare-system"
name="gz::sim::systems::LensFlare">
</plugin>
</sensor>
</link>
</model>

<!-- camera model with lens flare plugin and scale applied -->
<model name="camera_lensflare_scaled">
<static>true</static>
<pose>0 0 0.05 0 0 0</pose>
<link name="link">
<visual name="visual">
<geometry>
<box>
<size>0.1 0.1 0.1</size>
</box>
</geometry>
</visual>
<sensor name="camera_sensor_lensflare_scaled" type="camera">
<camera>
<horizontal_fov>0.78539816339744828</horizontal_fov>
<image>
<width>320</width>
<height>240</height>
</image>
<clip>
<near>0.1</near>
<far>100</far>
</clip>
</camera>
<always_on>1</always_on>
<update_rate>30</update_rate>
<visualize>true</visualize>
<plugin
filename="gz-sim-lens-flare-system"
name="gz::sim::systems::LensFlare">
<scale>0.1</scale>
</plugin>
</sensor>
</link>
</model>

<!-- wide-angle camera model with lens flare plugin -->
<model name="wide_angle_camera_lensflare">
<static>true</static>
<pose>0 2 0.5 0 0 0</pose>
<link name="link">
<visual name="visual">
<geometry>
<box>
<size>0.1 0.1 0.1</size>
</box>
</geometry>
</visual>
<sensor name="camera" type="wideanglecamera">
<camera>
<horizontal_fov>1.047</horizontal_fov>
<image>
<width>320</width>
<height>240</height>
</image>
<clip>
<near>0.1</near>
<far>100</far>
</clip>
<lens>
<type>gnomonical</type>
<scale_to_hfov>true</scale_to_hfov>
<cutoff_angle>1.5707</cutoff_angle>
<env_texture_size>512</env_texture_size>
</lens>
</camera>
<always_on>1</always_on>
<update_rate>30</update_rate>
<visualize>true</visualize>
<plugin
filename="gz-sim-lens-flare-system"
name="gz::sim::systems::LensFlare">
</plugin>
</sensor>
</link>
</model>

</world>
</sdf>

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