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use QTimer to update plugins #1095
use QTimer to update plugins #1095
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If we the
Update
function is called from the Qt thread, I would think we shouldn't need to useinvokeMethod
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I thought that as well but when I change this
invokeMethod
to be:item = this->dataPtr->componentsModel.AddComponentType(typeId);
even after dfabb5c it seg faults here: https://github.com/ignitionrobotics/ign-gazebo/blob/95fad0d32e3c015bd377e76856fdd2c2129d033f/src/gui/plugins/component_inspector/ComponentInspector.cc#L648
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I tried that, but it didn't crash for me for
rolling_shapes.sdf
. Which world did you try it on?There was a problem hiding this comment.
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Changing
QMetaObject::invokeMethod(&this->dataPtr->componentsModel, "RemoveComponentType",...
to a regular functions seems to break functionality of the ComponentInspector even though it doesn't crash, so maybe it's better to leave it as is. It's usingQt::QueuedConnection
, which I think means it's executed after the thread goes to sleep after calling all theUpdatePlugin
functions. So the timing may be important to keep the functionality.There was a problem hiding this comment.
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I tested
shapes.sdf
, the crash happens after you select one of the entities in the entity tree.