-
Notifications
You must be signed in to change notification settings - Fork 277
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
use uint64_t for ComponentInspector Entity IDs #1144
Conversation
Codecov Report
@@ Coverage Diff @@
## ign-gazebo6 #1144 +/- ##
================================================
- Coverage 77.70% 63.73% -13.98%
================================================
Files 222 256 +34
Lines 12716 20117 +7401
================================================
+ Hits 9881 12821 +2940
- Misses 2835 7296 +4461
Continue to review full report at Codecov.
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM, this could be targeted at Citadel and merged forward.
Signed-off-by: Ashton Larkin <[email protected]>
41f4732
to
36081cd
Compare
I have retargeted to Citadel and will merge if/when CI comes back green. |
Signed-off-by: Ashton Larkin <[email protected]>
Signed-off-by: Ashton Larkin <[email protected]> Signed-off-by: William Lew <[email protected]>
Signed-off-by: Ashton Larkin [email protected]
🦟 Bug fix
Summary
On the server, an Entity ID is defined as a uint64_t. This PR updates the component inspector to use the same type for entity IDs in the GUI plugin.
This should help with some of the issues seen in #1138.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge