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Fix diff_drive_skid test #357

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Sep 17, 2020
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2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ ign_find_package(ignition-physics1
mesh
sdf
REQUIRED
VERSION 1.7)
VERSION 1.9)
set(IGN_PHYSICS_VER ${ignition-physics1_VERSION_MAJOR})

#--------------------------------------
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16 changes: 12 additions & 4 deletions examples/worlds/diff_drive_skid.sdf
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,9 @@
<surface>
<friction>
<ode>
<mu>0.01</mu>
<mu>0.5</mu>
<mu2>1.0</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
Expand Down Expand Up @@ -183,7 +185,9 @@
<surface>
<friction>
<ode>
<mu>5</mu>
<mu>0.5</mu>
<mu2>1.0</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
Expand Down Expand Up @@ -224,7 +228,9 @@
<surface>
<friction>
<ode>
<mu>0.01</mu>
<mu>0.5</mu>
<mu2>1.0</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
Expand Down Expand Up @@ -265,7 +271,9 @@
<surface>
<friction>
<ode>
<mu>5</mu>
<mu>0.5</mu>
<mu2>1.0</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
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36 changes: 36 additions & 0 deletions test/worlds/diff_drive_skid.sdf
Original file line number Diff line number Diff line change
Expand Up @@ -119,6 +119,15 @@
<radius>0.3</radius>
</sphere>
</geometry>
<surface>
<friction>
<ode>
<mu>0.5</mu>
<mu2>1</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
</collision>
</link>

Expand Down Expand Up @@ -153,6 +162,15 @@
<radius>0.3</radius>
</sphere>
</geometry>
<surface>
<friction>
<ode>
<mu>0.5</mu>
<mu2>1</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
</collision>
</link>

Expand Down Expand Up @@ -187,6 +205,15 @@
<radius>0.3</radius>
</sphere>
</geometry>
<surface>
<friction>
<ode>
<mu>0.5</mu>
<mu2>1</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
</collision>
</link>

Expand Down Expand Up @@ -221,6 +248,15 @@
<radius>0.3</radius>
</sphere>
</geometry>
<surface>
<friction>
<ode>
<mu>0.5</mu>
<mu2>1</mu2>
<fdir1>0 0 1</fdir1>
</ode>
</friction>
</surface>
</collision>
</link>

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