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Signed-off-by: Ian Chen [email protected]
🦟 Bug fix
Summary
When loading a world with large complex meshes, I get a spam of the following msg:
This happens because the server takes a while to load while the gui is already up and running and it keeps checking for the RenderEngineGuiPlugin component on every update (and stops checking only when the it gets the world entity form the sever). In simple worlds, this does not happen because the server is usually loaded quite fast and have the world entity ready for gui on initalization.
This PR adds a check on the Scene3d plugin side so that it does not attempt to find the world's
RenderEngineGuiPlugin
component if the world entity is not ready yet.To test
run ign gazebo with a complex world, e.g.
You should see a few
RenderEngineGuiPlugin component not found
msgs printed in the console.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge