Fix missing ext_resource
UIDs by resaving all scenes in Godot 4.0.4
#28
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Fixes some of the warnings in #26, and new ones introduced after re-saving some scenes but not all. I went through all scenes twice, which should hopefully make all of them happy.
Needs testing on different OSes and possibly Godot versions to see whether some of these would keep changing in a non deterministic way. I did these changes with Godot 4.0.4 on Linux.
Draft for now as I'm going to redo it after another PR that removes binary data from scene files, to avoid these humongous diffs.