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Add a param for Childe activating E while moving or not (but maybe don't make it 1 frame) #498
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related to #209 |
on one hand it makes sense that the behavior should be identical to the game, but my understanding is the timing window is so short that you need exceptionally low ping/reaction time to steal the vape from his burst. it's something that is rarely ever talked about in Childe circles, I feel like it would cause a lot of sudden confusion until it is known "okay, you have to enter a |
The initial confusion is something that I wouldn't mind if it means being accurate to how it is ingame. |
check if this is still an issue once #667 is merged |
Childe's skill, if activated while moving, is 1 frame long. The user should have the option to do this
However, making it 1 frame in the sim will cause issues with stealing vaporizes from his burst in the common sequence
burst, skill
. This interaction is verifiable in game, but I'd rather not have every Childe user be forced to type await
in order for the skill to not damage before his burst lands. So maybe make his moving skill long enough that this doesn't happen (5 frames?)Also I think his "moving" skill should be the default behavior and "nonmoving" should be the param e.g.
skill[nonmoving=1]
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