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New World Base class, with separated scenes
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Georgios Kaleadis authored and Georgios Kaleadis committed Jul 4, 2017
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13 changes: 11 additions & 2 deletions LOG.md
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## 170704
Back to the basics. I want to create a reusable World class so I can
extend it for all of my prototype with different scenes and light setups.

## 170702
Ok today I updated the readme and created a gh-branch to host my images for the Readme. I also want to provide a web version
of the current project process. But it is as usually. I think it's not ready and I would waste time to prepare it to fit my idea of being ready 😄
Expand Down Expand Up @@ -1113,12 +1117,17 @@ My collection of debug moments:

+ floating round errors: distanceToPlane(vertex) is not always 0 event if the vertex is on the plane
+ Create your own polygon list class and make the most basic function (containsIndex to find a vertex) returning wrong results
+ I read this down the rabbit hole: Plane with normal and cosntant is called http://mathworld.wolfram.com/HessianNormalForm.html
+ I read this down the rabbit hole: Plane with normal and cosntant is called [Hessian Normal][hessian-normal]
+ `if(index)` bite me as index could and should be zero and this test was intended as an undefined test 🤦‍♀️


## Ideas
+ Rendering: Vertex displacement in shader. To get some noise into the model.

## Links
+ [THREE.JS Advanced Tips : Shadow](http://blog.edankwan.com/post/three-js-advanced-tips-shadow)
+ [THREE.JS Advanced Tips : Shadow][shadow-advanced]
+ [Three.js Directional Light Shadow Boxes][light-camera-box]

[shadow-advanced]: http://blog.edankwan.com/post/three-js-advanced-tips-shadow
[light-camera-box]: https://japhr.blogspot.de/2013/03/threejs-directional-light-shadow-boxes.html
[hessian-normal]: http://mathworld.wolfram.com/HessianNormalForm.html
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