This repository has been archived by the owner on Jan 29, 2025. It is now read-only.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This one grew out of hand quick. Initially it was just replacing the bit
loops with a function driving the declarations to make the code sharing
better and support different scalar kinds.
Now it includes a lot of fixes:
textureSize
now also returns the array layers as the last componenton the return (only for arrayed textures)
textureSize
now supports multisampled texturestexture
family of functions now consumes avec3
coordinatevector for all 1D shadow textures
texture
functions(temporarily disabled since naga doesn't support it)
textureProj
sampler2DArrayShadow
can't be used intextureLod
or intexture
with biasUpdates the tests to cover all functions