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glsl-in: inject samplerCubeArray builtins on use #1736
Merged
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Arrayed cube images require a special capabilities in some backends, so
like how we already do with doubles, we now only inject them if a call
uses one as an argument.
This required some refractoring on the builtins handling of variations
but now the interface is cleaner and adding new variations (if needed)
should be easier.
Closes #1622