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Releases: gl326/bard-audio

v1.1 - Audio Effects!

12 Dec 09:33
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This release was made to correspond with the GameMaker version which was released on November 29, 2022. It won't work with earlier versions of GameMaker!

This update adds Audio Effects to the editor, allowing you to hand-craft lots of cool effects and have them update in real-time based on game state. There are also a handful of obscure bugfixes. Please see the updated Wiki for details on audio effects - https://github.com/gl326/bard-audio/wiki/Editing-Effects

v1.0.4

03 Nov 21:12
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Fixes and some small new features

  • audio busses didn't mix correctly in hierarchy
  • can provide pitch and gain modifications for individual containers when you play them
  • editor double-click was broken on some monitors/framerates
  • external files re-sort correctly when moved or deleted
  • some text fields were badly formatted
  • some default audio parameter graph editor behavior was buggy
  • better state handling for playstacks
  • can play containers at screen positions now (good for UI...)

ALSO: with this release I included two libraries by Juju Adams, Elephant and SNAP.
Learn about Elephant: https://github.com/JujuAdams/Elephant
Learn about SNAP: https://github.com/JujuAdams/SNAP
Bard Audio has ALWAYS relied on these libraries but I didn't include them in previous releases. It made the library harder to use and less plug-and-play. I hope it is OK that these are now included here!

1.0.3

11 Jul 06:40
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Added a new macro to enable/disable project file editing, and thus made it possible to run the audio editor outside of debug mode without crash issues, if you so desire.

1.0.2

10 Jul 03:12
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A lot of issues have been found and fixed in the process of implementing this system into my own next project.

  • playstacks had some crashes and issues with rapid sound changes which are fixed now
  • 3d audio had some crashes and typos which are fixed now
  • some editor features like the graph editor had some weird behavior and crashes which are fixed
  • bpm made more consistent and with better debug info displayed now
  • cleaned up some audio editor layout stuff
  • reloading external assets while the game is running works much more consistently now
  • busses and setting volume mixes had some crashes and inconsistencies which are smoothed out now
  • more settings/macros exposed
  • deleted empty instance id

v1.0.1

17 Dec 06:29
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Very minor refactors and some reorganization to make it easier to integrate with projects.

v1.0.0

15 Dec 00:18
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First release with all the most basic features.
bard-audio-DEMO includes a few test sounds and settings so you can see how some effects could be set up.