Document + test limitations of Callable::from_local_static()
#1004
+20
−7
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Before Godot 4.4, there is no API to call static functions via reflection, so I had to be creative with the polyfill in #989.
As a result, the added
Callable::from_local_static()
exposes some unintuitive behavior with the implementation on Godot 4.1 - 4.3:is_valid()
returns false, even though the call itself will work.Callable
cannot be used in signals (due to the above).This PR adds tests and documents this.