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Added warning for Area2D GetOverlappingAreas() method #4447

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Added warning for Area2D GetOverlappingAreas() method #4447

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LordBrkica
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@LordBrkica LordBrkica commented Dec 9, 2020

I added aditional information on how get_overlapping_areas functions as of right now. The bug is there since January 2017 so a proper information should be present in the method description as well.

akien-mga and others added 30 commits January 29, 2020 02:14
Make note that default atlas setting only allows 16 probes
Although line 6 is safe, line 7, that actually is what the paragraph talking about, is unsafe and line 8 is safe.
The way it was before, it was in reverse order, making it confusing which is safe and which is not. So I changed the order to be as the picture.
To further assure it is clear, I added the line numbers in parentheses.
The parentheses could be excessive verbosity, but the order importance stands. I believe it was confusing before.
Alternatively, the picture could be changed, having the safe line first. Then it's clearer as the unsafe line it's the only one different and the order would be also correct; 2 safe lines, one unsafe for last. Specifying the lines would not be needed then.
Document upcoming CI shader builtin MODULATE
[3.2] Update the naming scheme for the Godot Android library
clayjohn and others added 25 commits July 31, 2020 09:57
Nope, too big and seen as invalid by most readers. See #3862.
There's really no good option for offline downloads currently.
Document that 2D batching currently only works with the GLES2 renderer
Proofread and improve the optimization guides
Includes `class_name` in the keywords list, and updates the definition of `class`.
…pt-basics

Update Keywords to include class_name
Mention limit of 8 lights per mesh
Note: This merge is a no-op, it adds #4074 but removes all its changes,
as we don't want to remove content from 3.2 docs.
This merge enables us to further use `git merge master` to get `master`
changes into `3.2` without worrying about those removals, as they have
been handled in this commit.
I added aditional information on how get_overlapping_areas function as of right now.
@LordBrkica LordBrkica changed the title Patch 1 Added warning for Area2D GetOverlappingAreas() method Dec 9, 2020
@Calinou
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Calinou commented Dec 9, 2020

Thanks for opening a pull request!

Contributions to the class reference should be sent on the main Godot repository, not here. This is because the class reference in this repository is generated automatically based on the XML files in the main repository. See Contribute to the class reference in the documentation 🙂

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