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Add newly shader built-ins to docs backport #6152
Add newly shader built-ins to docs backport #6152
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Thanks for your feedback @clayjohn! I updated it to your feedback |
Great work! |
|| in bool **OUTPUT_IS_SRGB** || ``true`` when calculations happen in sRGB color space | | ||
|| || (``true`` in GLES2, ``false`` in GLES3). | |
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Double |
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I can always count on you :D thanks for noticing
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Thank you! |
So, uhm, this is for 3.6, not 3.5... |
Started the 3.6 branch with this PR merged, and reverted it in the 3.5 branch. Let me know if I everything is good. 🙂 |
@YuriSizov Seems good to me! Sorry, should have specified the PR for 3.6 |
Backport of #6022
Docs of godotengine/godot#63971