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Describe the problem or limitation you are having in your project
Godot currently uses its own file chooser, which does not interact well with how Flatpak's sandboxing works.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would allow for a dev to use the xdg-desktop-portal file chooser instead of the Godot file chooser, which would make for better host integration and allow for being used inside of Flatpak properly.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
When a user opens a file chooser in a Godot app, it will open the host's file chooser, rather than Godot's.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It may be used often in apps that would allow for packaging as a flatpak on Linux, or want tighter host integration on Linux.
Is there a reason why this should be core and not an add-on in the asset library?
I am not familiar with Godot, so I can not put a reason here other than it would be nice to have for devs willing to enable it for Linux ports.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
I'm not working on the project, but one who packaged it as a flatpak and would appreciate the feature. https://github.com/virtual-puppet-project/vpuppr
Describe the problem or limitation you are having in your project
Godot currently uses its own file chooser, which does not interact well with how Flatpak's sandboxing works.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would allow for a dev to use the xdg-desktop-portal file chooser instead of the Godot file chooser, which would make for better host integration and allow for being used inside of Flatpak properly.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
When a user opens a file chooser in a Godot app, it will open the host's file chooser, rather than Godot's.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It may be used often in apps that would allow for packaging as a flatpak on Linux, or want tighter host integration on Linux.
Is there a reason why this should be core and not an add-on in the asset library?
I am not familiar with Godot, so I can not put a reason here other than it would be nice to have for devs willing to enable it for Linux ports.
The text was updated successfully, but these errors were encountered: