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/**************************************************************************/ | ||
/* test_node_3d.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef TEST_NODE_3D_H | ||
#define TEST_NODE_3D_H | ||
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#include "scene/3d/node_3d.h" | ||
#include "scene/main/window.h" | ||
#include "tests/test_macros.h" | ||
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namespace TestNode3D { | ||
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Vector3 wrap_rotation_angles(Vector3 rotation) { | ||
// The first if check is necessary for angles around 0, especially ones slightly below 0, | ||
// e.g. 0.001 would stay the same and -0.001 would change to 359.999, which can lead to | ||
// other values when changing the build precision. | ||
if (rotation.is_equal_approx(Vector3(0, rotation.y, rotation.z))) { | ||
rotation.x = 0; | ||
} else if (rotation.x < 0) { | ||
rotation.x += 360; | ||
} | ||
if (rotation.is_equal_approx(Vector3(rotation.x, 0, rotation.z))) { | ||
rotation.y = 0; | ||
} else if (rotation.y < 0) { | ||
rotation.y += 360; | ||
} | ||
if (rotation.is_equal_approx(Vector3(rotation.x, rotation.y, 0))) { | ||
rotation.z = 0; | ||
} else if (rotation.z < 0) { | ||
rotation.z += 360; | ||
} | ||
return rotation; | ||
} | ||
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TEST_CASE("[SceneTree][Node3D] Basic Test") { | ||
Node3D *test_node = memnew(Node3D); | ||
test_node->set_name("node"); | ||
Node3D *test_child = memnew(Node3D); | ||
test_child->set_name("child"); | ||
test_node->add_child(test_child); | ||
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SUBCASE("[Node3D] Not in SceneTree") { | ||
ERR_PRINT_OFF; | ||
test_child->set_position(Vector3(1, 1, 1)); | ||
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test_node->set_global_position(Vector3(1, 0, 1)); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(0, 0, 0)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(0, 0, 0)); | ||
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test_node->set_global_position(Vector3(2, 0, 2)); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(0, 0, 0)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(0, 0, 0)); | ||
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Basis basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, 1, 0)); | ||
test_node->set_global_transform(Transform3D(basis, Vector3(3, 0, 3))); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(0, 0, 0)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(0, 0, 0)); | ||
ERR_PRINT_ON; | ||
} | ||
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SUBCASE("[Node3D] In SceneTree") { | ||
SceneTree::get_singleton()->get_root()->add_child(test_node); | ||
test_child->set_position(Vector3(1, 1, 1)); | ||
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test_node->set_global_position(Vector3(1, 0, 1)); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(1, 0, 1)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(2, 1, 2)); | ||
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test_node->set_global_position(Vector3(2, 0, 2)); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(2, 0, 2)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(3, 1, 3)); | ||
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Basis basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, 1, 0)); | ||
test_node->set_global_transform(Transform3D(basis, Vector3(3, 0, 3))); | ||
CHECK_EQ(test_node->get_global_position(), Vector3(3, 0, 3)); | ||
CHECK_EQ(test_child->get_global_position(), Vector3(4, 1, 4)); | ||
} | ||
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memdelete(test_child); | ||
memdelete(test_node); | ||
} | ||
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TEST_CASE("[SceneTree][Node3D] Utility methods") { | ||
Node3D *test_node1 = memnew(Node3D); | ||
Node3D *test_node2 = memnew(Node3D); | ||
Node3D *test_node3 = memnew(Node3D); | ||
Node3D *test_sibling = memnew(Node3D); | ||
SceneTree::get_singleton()->get_root()->add_child(test_node1); | ||
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test_node1->set_position(Vector3(100, 0, 100)); | ||
test_node1->set_rotation(Vector3(0, 0, 0)); | ||
test_node1->set_scale(Vector3(1, 1, 1)); | ||
test_node1->add_child(test_node2); | ||
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test_node2->set_position(Vector3(100, 0, 0)); | ||
test_node2->set_rotation(Vector3(0, 0, 0)); | ||
test_node2->set_scale(Vector3(1, 1, 1)); | ||
test_node2->add_child(test_node3); | ||
test_node2->add_child(test_sibling); | ||
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test_node3->set_position(Vector3(0, 0, 10)); | ||
test_node3->set_rotation(Vector3(0, 0, 0)); | ||
test_node3->set_scale(Vector3(2, 2, 2)); | ||
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test_sibling->set_position(Vector3(5, 0, 10)); | ||
test_sibling->set_rotation(Vector3(0, 0, 0)); | ||
test_sibling->set_scale(Vector3(2, 2, 1)); | ||
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SUBCASE("[Node3D] look_at") { | ||
test_node3->look_at(Vector3(1, 0, 1)); | ||
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CHECK(test_node3->get_global_position().is_equal_approx(Vector3(200, 0, 110))); | ||
CHECK(test_node3->get_global_rotation().is_equal_approx(Vector3(0, 1.069691, 0))); | ||
CHECK(test_node3->get_position().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(test_node3->get_rotation().is_equal_approx(Vector3(0, 1.069691, 0))); | ||
CHECK(test_node3->get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
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test_node3->look_at(Vector3(0, 0, 10)); | ||
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CHECK(test_node3->get_global_position().is_equal_approx(Vector3(200, 0, 110))); | ||
CHECK(test_node3->get_global_rotation().is_equal_approx(Vector3(0, 1.107149, 0))); | ||
CHECK(test_node3->get_position().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(test_node3->get_rotation().is_equal_approx(Vector3(0, 1.107149, 0))); | ||
CHECK(test_node3->get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
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// Revert any rotation caused by look_at | ||
test_node3->set_rotation(Vector3(0, 0, 0)); | ||
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// look_at non-local target | ||
Node3D *target_node = memnew(Node3D); | ||
SceneTree::get_singleton()->get_root()->add_child(target_node); | ||
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target_node->set_position(Vector3(10, 10, 10)); | ||
test_node3->look_at(target_node->get_global_position()); | ||
CHECK(test_node3->get_global_rotation().is_equal_approx(Vector3(0.093183, 1.086318, 0))); | ||
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test_node3->set_rotation(Vector3(0, 0, 0)); | ||
memdelete(target_node); | ||
} | ||
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SUBCASE("[Node3D] rotate_object_local") { | ||
// Basic rotate_object_local tests | ||
test_node3->rotate_object_local(Vector3(0, 1, 0), Math_PI); | ||
CHECK(test_node3->get_global_position().is_equal_approx(Vector3(200, 0, 110))); | ||
CHECK(wrap_rotation_angles(test_node3->get_global_rotation_degrees()).is_equal_approx(Vector3(0, 180, 0))); | ||
CHECK(test_node3->get_position().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(wrap_rotation_angles(test_node3->get_rotation_degrees()).is_equal_approx(Vector3(0, 180, 0))); | ||
CHECK(test_node3->get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
CHECK_EQ(test_node3->get_rotation_edit_mode(), Node3D::ROTATION_EDIT_MODE_EULER); | ||
CHECK_EQ(test_node3->get_rotation_order(), EulerOrder::YXZ); | ||
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// Change rotation order and rotate again | ||
test_node3->set_rotation_order(EulerOrder::XYZ); | ||
test_node3->rotate_object_local(Vector3(0, 0, -1), Math_PI / 2.0); | ||
CHECK(test_node3->get_global_position().is_equal_approx(Vector3(200, 0, 110))); | ||
CHECK(wrap_rotation_angles(test_node3->get_global_rotation_degrees()).is_equal_approx(Vector3(0, 180, 270))); | ||
CHECK(test_node3->get_position().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(wrap_rotation_angles(test_node3->get_rotation_degrees()).is_equal_approx(Vector3(180, 0, 90))); | ||
CHECK(test_node3->get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
CHECK_EQ(test_node3->get_rotation_order(), EulerOrder::XYZ); | ||
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// Do a rotation on several axes | ||
test_node3->rotate_object_local(Vector3(-1, -1, -1).normalized(), Math_PI * 1.5); | ||
CHECK(test_node3->get_global_position().is_equal_approx(Vector3(200, 0, 110))); | ||
CHECK(test_node3->get_global_rotation().is_equal_approx(Vector3(1.570796, -2.790713, 0))); | ||
CHECK(test_node3->get_position().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(test_node3->get_rotation().is_equal_approx(Vector3(1.921676, 0.246506, 2.790713))); | ||
CHECK(test_node3->get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
} | ||
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SUBCASE("[Node3D] to_local") { | ||
Vector3 node3_local = test_node3->to_local(Vector3(1, 1, 1)); | ||
CHECK(node3_local.is_equal_approx(Vector3(-99.5, 0.5, -54.5))); | ||
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node3_local = test_node3->to_local(Vector3(-1, -1, -1)); | ||
CHECK(node3_local.is_equal_approx(Vector3(-100.5, -0.5, -55.5))); | ||
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node3_local = test_node3->to_local(Vector3(0, 0, 0)); | ||
CHECK(node3_local.is_equal_approx(Vector3(-100, 0, -55))); | ||
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node3_local = test_node3->to_local(test_node3->get_global_position()); | ||
CHECK(node3_local.is_equal_approx(Vector3(0, 0, 0))); | ||
} | ||
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SUBCASE("[Node3D] to_global") { | ||
Vector3 node3_global = test_node3->to_global(Vector3(1, 1, 1)); | ||
CHECK(node3_global.is_equal_approx(Vector3(202, 2, 112))); | ||
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node3_global = test_node3->to_global(Vector3(-1, -1, -1)); | ||
CHECK(node3_global.is_equal_approx(Vector3(198, -2, 108))); | ||
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node3_global = test_node3->to_global(Vector3(0, 0, 0)); | ||
CHECK(node3_global.is_equal_approx(test_node3->get_global_position())); | ||
} | ||
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SUBCASE("[Node3D] set_as_top_level") { | ||
test_node1->set_position(Vector3(1, 1, 1)); | ||
test_node2->set_position(Vector3(5, 5, 5)); | ||
test_node3->set_position(Vector3(-10, -10, -10)); | ||
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test_node3->set_as_top_level(true); | ||
CHECK_EQ(test_node3->get_position(), Vector3(-4, -4, -4)); | ||
CHECK_EQ(test_node3->get_global_position(), Vector3(-4, -4, -4)); | ||
CHECK_EQ(test_node2->get_position(), Vector3(5, 5, 5)); | ||
CHECK_EQ(test_node2->get_global_position(), Vector3(6, 6, 6)); | ||
CHECK_EQ(test_node1->get_position(), Vector3(1, 1, 1)); | ||
CHECK_EQ(test_node1->get_global_position(), Vector3(1, 1, 1)); | ||
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test_node3->set_as_top_level(false); | ||
CHECK_EQ(test_node3->get_position(), Vector3(-10, -10, -10)); | ||
CHECK_EQ(test_node3->get_global_position(), Vector3(-4, -4, -4)); | ||
CHECK_EQ(test_node2->get_position(), Vector3(5, 5, 5)); | ||
CHECK_EQ(test_node2->get_global_position(), Vector3(6, 6, 6)); | ||
CHECK_EQ(test_node1->get_position(), Vector3(1, 1, 1)); | ||
CHECK_EQ(test_node1->get_global_position(), Vector3(1, 1, 1)); | ||
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test_node3->set_as_top_level(true); | ||
test_node3->set_position(Vector3(100, 0, 100)); | ||
CHECK_EQ(test_node3->get_position(), Vector3(100, 0, 100)); | ||
CHECK_EQ(test_node3->get_global_position(), Vector3(100, 0, 100)); | ||
CHECK_EQ(test_node2->get_position(), Vector3(5, 5, 5)); | ||
CHECK_EQ(test_node2->get_global_position(), Vector3(6, 6, 6)); | ||
CHECK_EQ(test_node1->get_position(), Vector3(1, 1, 1)); | ||
CHECK_EQ(test_node1->get_global_position(), Vector3(1, 1, 1)); | ||
} | ||
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SUBCASE("[Node3D] get_relative_transform") { | ||
test_node2->set_rotation(Vector3(270, -180, 90)); | ||
test_node3->set_rotation(Vector3(90, -90, 270)); | ||
Transform3D relative_xform = test_node3->get_relative_transform(test_node3); | ||
CHECK(relative_xform.is_equal_approx(Transform3D())); | ||
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relative_xform = test_node3->get_relative_transform(test_node2); | ||
CHECK(relative_xform.get_origin().is_equal_approx(Vector3(0, 0, 10))); | ||
CHECK(relative_xform.get_basis().get_euler().is_equal_approx(Vector3(1.570796, -1.904797, 0))); | ||
CHECK(relative_xform.get_basis().get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
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relative_xform = test_node3->get_relative_transform(test_node1); | ||
CHECK(relative_xform.get_origin().is_equal_approx(Vector3(107.8864, 1.760459, -5.891133))); | ||
CHECK(relative_xform.get_basis().get_euler().is_equal_approx(Vector3(-1.570796, 0.650316, 0))); | ||
CHECK(relative_xform.get_basis().get_scale().is_equal_approx(Vector3(2, 2, 2))); | ||
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ERR_PRINT_OFF; | ||
// In case of a sibling all transforms until the root are accumulated. | ||
Transform3D xform = test_node3->get_relative_transform(test_sibling); | ||
Transform3D return_xform = test_node1->get_global_transform().inverse() * test_node3->get_global_transform(); | ||
CHECK(xform.is_equal_approx(return_xform)); | ||
ERR_PRINT_ON; | ||
} | ||
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SUBCASE("[Node3D] scale_object_local") { | ||
test_node1->set_scale(Vector3(1, 1, 1)); | ||
test_node1->scale_object_local(Vector3(2, 2, 2)); | ||
CHECK_EQ(test_node1->get_scale(), Vector3(2, 2, 2)); | ||
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test_node1->scale_object_local(Vector3(0.5, 0.5, 0.5)); | ||
CHECK_EQ(test_node1->get_scale(), Vector3(1, 1, 1)); | ||
} | ||
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SUBCASE("[Node3D] translate_object_local") { | ||
test_node1->set_position(Vector3(1, 1, 1)); | ||
test_node1->translate_object_local(Vector3(1, 1, 1)); | ||
CHECK_EQ(test_node1->get_position(), Vector3(2, 2, 2)); | ||
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test_node1->translate_object_local(Vector3(-1, -1, -1)); | ||
CHECK_EQ(test_node1->get_position(), Vector3(1, 1, 1)); | ||
} | ||
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SUBCASE("[Node3D] orthonormalize") { | ||
// Set a non-orthogonal transformation | ||
test_node1->set_transform(Transform3D(Basis(Vector3(1, 1, 0), Vector3(0, 1, 1), Vector3(1, 0, 1)), Vector3(0, 0, 0))); | ||
test_node1->orthonormalize(); | ||
CHECK(test_node1->get_transform().basis.is_orthogonal()); | ||
} | ||
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memdelete(test_sibling); | ||
memdelete(test_node3); | ||
memdelete(test_node2); | ||
memdelete(test_node1); | ||
} | ||
} // namespace TestNode3D | ||
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#endif // TEST_NODE_3D_H |
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