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Fix Skeleton2D.{_set|_get} always returning true
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kleonc committed Aug 4, 2024
1 parent 3978628 commit 115cd47
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Showing 2 changed files with 20 additions and 28 deletions.
36 changes: 14 additions & 22 deletions scene/2d/skeleton_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,19 +39,17 @@
#endif //TOOLS_ENABLED

bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;

if (path.begins_with("auto_calculate_length_and_angle")) {
if (p_path == SNAME("auto_calculate_length_and_angle")) {
set_autocalculate_length_and_angle(p_value);
} else if (path.begins_with("length")) {
} else if (p_path == SNAME("length")) {
set_length(p_value);
} else if (path.begins_with("bone_angle")) {
} else if (p_path == SNAME("bone_angle")) {
set_bone_angle(Math::deg_to_rad(real_t(p_value)));
} else if (path.begins_with("default_length")) {
} else if (p_path == SNAME("default_length")) {
set_length(p_value);
}
#ifdef TOOLS_ENABLED
else if (path.begins_with("editor_settings/show_bone_gizmo")) {
else if (p_path == SNAME("editor_settings/show_bone_gizmo")) {
_editor_set_show_bone_gizmo(p_value);
}
#endif // TOOLS_ENABLED
Expand All @@ -63,19 +61,17 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
}

bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;

if (path.begins_with("auto_calculate_length_and_angle")) {
if (p_path == SNAME("auto_calculate_length_and_angle")) {
r_ret = get_autocalculate_length_and_angle();
} else if (path.begins_with("length")) {
} else if (p_path == SNAME("length")) {
r_ret = get_length();
} else if (path.begins_with("bone_angle")) {
} else if (p_path == SNAME("bone_angle")) {
r_ret = Math::rad_to_deg(get_bone_angle());
} else if (path.begins_with("default_length")) {
} else if (p_path == SNAME("default_length")) {
r_ret = get_length();
}
#ifdef TOOLS_ENABLED
else if (path.begins_with("editor_settings/show_bone_gizmo")) {
else if (p_path == SNAME("editor_settings/show_bone_gizmo")) {
r_ret = _editor_get_show_bone_gizmo();
}
#endif // TOOLS_ENABLED
Expand Down Expand Up @@ -518,23 +514,19 @@ Bone2D::~Bone2D() {
//////////////////////////////////////

bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;

if (path.begins_with("modification_stack")) {
if (p_path == SNAME("modification_stack")) {
set_modification_stack(p_value);
return true;
}
return true;
return false;
}

bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;

if (path.begins_with("modification_stack")) {
if (p_path == SNAME("modification_stack")) {
r_ret = get_modification_stack();
return true;
}
return true;
return false;
}

void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
Expand Down
12 changes: 6 additions & 6 deletions scene/3d/skeleton_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -69,13 +69,13 @@ SkinReference::~SkinReference() {
///////////////////////////////////////

bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;

#ifndef DISABLE_DEPRECATED
if (path.begins_with("animate_physical_bones")) {
if (p_path == SNAME("animate_physical_bones")) {
set_animate_physical_bones(p_value);
return true;
}
#endif
String path = p_path;

if (!path.begins_with("bones/")) {
return false;
Expand Down Expand Up @@ -139,13 +139,13 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
}

bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;

#ifndef DISABLE_DEPRECATED
if (path.begins_with("animate_physical_bones")) {
if (p_path == SNAME("animate_physical_bones")) {
r_ret = get_animate_physical_bones();
return true;
}
#endif
String path = p_path;

if (!path.begins_with("bones/")) {
return false;
Expand Down

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