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Differentiate between core and editor-only singletons
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This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
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YuriSizov committed Aug 24, 2023
1 parent 6758a7f commit 4cdbbfd
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Showing 3 changed files with 36 additions and 4 deletions.
30 changes: 28 additions & 2 deletions core/config/engine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -260,14 +260,21 @@ bool Engine::is_printing_error_messages() const {
}

void Engine::add_singleton(const Singleton &p_singleton) {
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), "Can't register singleton that already exists: " + String(p_singleton.name));
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name));
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}

Object *Engine::get_singleton_object(const StringName &p_name) const {
HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, "Failed to retrieve non-existent singleton '" + String(p_name) + "'.");
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name));

#ifdef TOOLS_ENABLED
if (!is_editor_hint() && is_singleton_editor_only(p_name)) {
ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name));
}
#endif

return E->value;
}

Expand All @@ -282,6 +289,19 @@ bool Engine::is_singleton_user_created(const StringName &p_name) const {

return false;
}

bool Engine::is_singleton_editor_only(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);

for (const Singleton &E : singletons) {
if (E.name == p_name && E.editor_only) {
return true;
}
}

return false;
}

void Engine::remove_singleton(const StringName &p_name) {
ERR_FAIL_COND(!singleton_ptrs.has(p_name));

Expand All @@ -300,6 +320,12 @@ bool Engine::has_singleton(const StringName &p_name) const {

void Engine::get_singletons(List<Singleton> *p_singletons) {
for (const Singleton &E : singletons) {
#ifdef TOOLS_ENABLED
if (!is_editor_hint() && E.editor_only) {
continue;
}
#endif

p_singletons->push_back(E);
}
}
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6 changes: 5 additions & 1 deletion core/config/engine.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,11 @@ class Engine {
struct Singleton {
StringName name;
Object *ptr = nullptr;
StringName class_name; //used for binding generation hinting
StringName class_name; // Used for binding generation hinting.
// Singleton scope flags.
bool user_created = false;
bool editor_only = false;

Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
};

Expand Down Expand Up @@ -129,6 +132,7 @@ class Engine {
Object *get_singleton_object(const StringName &p_name) const;
void remove_singleton(const StringName &p_name);
bool is_singleton_user_created(const StringName &p_name) const;
bool is_singleton_editor_only(const StringName &p_name) const;

#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
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4 changes: 3 additions & 1 deletion editor/register_editor_types.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -275,7 +275,9 @@ void register_editor_types() {
GLOBAL_DEF("editor/version_control/autoload_on_startup", false);

EditorInterface::create();
Engine::get_singleton()->add_singleton(Engine::Singleton("EditorInterface", EditorInterface::get_singleton()));
Engine::Singleton ei_singleton = Engine::Singleton("EditorInterface", EditorInterface::get_singleton());
ei_singleton.editor_only = true;
Engine::get_singleton()->add_singleton(ei_singleton);

OS::get_singleton()->benchmark_end_measure("register_editor_types");
}
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