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Merge pull request #54296 from timothyqiu/rtl-fill-underline
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[3.x] Fix `RichTextLabel` underline appearance when inside fill tag
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akien-mga authored Jan 7, 2022
2 parents b197de6 + 23c64fc commit 89574a8
Showing 1 changed file with 23 additions and 15 deletions.
38 changes: 23 additions & 15 deletions scene/gui/rich_text_label.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -448,11 +448,18 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
line_descent = MAX(line_descent, descent);
fh = line_ascent + line_descent;

float align_spacing = 0.0f;
bool is_at_line_wrap = false;
if (end && c[end - 1] == ' ') {
if (align == ALIGN_FILL && p_mode != PROCESS_CACHE) {
int ln = MIN(l.offset_caches.size() - 1, line);
if (l.space_caches[ln]) {
align_ofs = spaces * l.offset_caches[ln] / l.space_caches[ln];
align_spacing = l.offset_caches[ln] / l.space_caches[ln];
align_ofs = spaces * align_spacing;

if (l.space_caches[ln] == spaces) {
is_at_line_wrap = true;
}
}
}
spaces++;
Expand Down Expand Up @@ -613,24 +620,25 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
}

if (underline) {
Color uc = color;
uc.a *= 0.5;
int uy = y + lh - line_descent + 2;
float underline_width = 1.0;
#ifdef TOOLS_ENABLED
underline_width *= EDSCALE;
#endif
VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, underline_width);
} else if (strikethrough) {
if (underline || strikethrough) {
Color uc = color;
uc.a *= 0.5;
int uy = y + lh - (line_ascent + line_descent) / 2;
float strikethrough_width = 1.0;

int line_y = y + lh;
if (underline) {
line_y -= line_descent - 2;
} else {
line_y -= (line_ascent + line_descent) / 2;
}
const Point2 from = p_ofs + Point2(align_ofs + wofs, line_y);
const Point2 to = from + Point2(w + (is_at_line_wrap ? 0 : align_spacing), 0);

float line_width = 1.0f;
#ifdef TOOLS_ENABLED
strikethrough_width *= EDSCALE;
line_width *= EDSCALE;
#endif
VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, strikethrough_width);

VS::get_singleton()->canvas_item_add_line(ci, from, to, uc, line_width);
}
}

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