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Merge pull request #44198 from madmiraal/rename-translation-position
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Rename Node3D's property translation to position
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akien-mga authored Jun 4, 2021
2 parents 875ed4d + a6e44bd commit 95ff547
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Showing 5 changed files with 16 additions and 16 deletions.
6 changes: 3 additions & 3 deletions doc/classes/Node3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -291,6 +291,9 @@
<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
World3D space (global) [Transform3D] of this node.
</member>
<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )">
Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code].
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
Expand All @@ -307,9 +310,6 @@
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Local space [Transform3D] of this node, with respect to the parent node.
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member>
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8 changes: 4 additions & 4 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2500,9 +2500,9 @@ void Node3DEditorViewport::_notification(int p_what) {

if (show_info) {
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n";
text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n";
text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";

Expand Down Expand Up @@ -5834,7 +5834,7 @@ void Node3DEditor::_init_grid() {
return;
}
Camera3D *camera = get_editor_viewport(0)->camera;
Vector3 camera_position = camera->get_translation();
Vector3 camera_position = camera->get_position();
if (camera_position == Vector3()) {
return; // Camera3D is invalid, don't draw the grid.
}
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12 changes: 6 additions & 6 deletions scene/3d/node_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -299,8 +299,8 @@ Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
}
}

void Node3D::set_translation(const Vector3 &p_translation) {
data.local_transform.origin = p_translation;
void Node3D::set_position(const Vector3 &p_position) {
data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
Expand Down Expand Up @@ -339,7 +339,7 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
}

Vector3 Node3D::get_translation() const {
Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}

Expand Down Expand Up @@ -693,8 +693,8 @@ void Node3D::force_update_transform() {
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation);
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
Expand Down Expand Up @@ -759,7 +759,7 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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4 changes: 2 additions & 2 deletions scene/3d/node_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -122,12 +122,12 @@ class Node3D : public Node {

Ref<World3D> get_world_3d() const;

void set_translation(const Vector3 &p_translation);
void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);

Vector3 get_translation() const;
Vector3 get_position() const;
Vector3 get_rotation() const;
Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
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2 changes: 1 addition & 1 deletion scene/3d/xr_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -493,7 +493,7 @@ TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
};

Plane XRAnchor3D::get_plane() const {
Vector3 location = get_translation();
Vector3 location = get_position();
Basis orientation = get_transform().basis;

Plane plane(location, orientation.get_axis(1).normalized());
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