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An OptionButton will not show its options when clicked if its parent window has always_on_top enabled. #100942

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regimensocial opened this issue Dec 30, 2024 · 1 comment
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@regimensocial
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regimensocial commented Dec 30, 2024

Tested versions

  • Reproducible in v4.3.stable.mono.official [77dcf97]

Reproducible on 2 tested systems

  • Godot v4.3.stable.mono - macOS 15.1.0 - GLES3 (Compatibility) - Apple M4 - Apple M4 (10 Threads)
  • Godot v4.3.stable.mono - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)

System information

Godot v4.3.stable.mono - macOS 15.1.0 - GLES3 (Compatibility) - Apple M4 - Apple M4 (10 Threads)

Issue description

An OptionButton will not show its options when clicked if its parent window has always_on_top enabled.

Should show like this
Image

But instead shows like this
Image

Options still accessible by pressing arrows, but not via mouse.

Steps to reproduce

  1. Create a Window node on the root node, enable always_on_top on it.
  2. Create a Control node in the Window node.
  3. Create an OptionButton in the Control node.
  4. Populate the OptionButton with options.

display/window/subwindows/embed_subwindows does not affect this. It doesn't work regardless of the option.

No code necessary

Minimal reproduction project (MRP)

Download here

@regimensocial
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My mistake, duplicate of #95096

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