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This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closesgodotengine#101414.
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closesgodotengine#101413.
tGautot
pushed a commit
to tGautot/godot
that referenced
this issue
Feb 5, 2025
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closesgodotengine#101414.
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closesgodotengine#101413.
tGautot
pushed a commit
to tGautot/godot
that referenced
this issue
Feb 5, 2025
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closesgodotengine#101414.
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closesgodotengine#101413.
Tested versions
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
#90644 implemented the ability to customize collision shape colors, but the CollisionPolygon3D node lacks this functionality:
Additionally, it does not draw filled shape colors, which is inconsistent with other collision shapes.
cc @BattyBovine
Steps to reproduce
Minimal reproduction project (MRP)
test_collision_polygon3d.zip
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