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Need option to lock a specific window size #172
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the VideoMode struct in OS has the resizable field, it should just be On Wed, Mar 12, 2014 at 10:14 PM, adolson [email protected] wrote:
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Marynate's patch seems to work, but i'm still not sure how to do it on X11, need to research that horrible API. |
update all update some methods remove info Update lobby_client.cpp Update lobby_client.cpp fix lint fix lint Update LobbyInfo.xml Update LobbyClient.xml
update all update some methods remove info Update lobby_client.cpp Update lobby_client.cpp fix lint fix lint Update LobbyInfo.xml Update LobbyClient.xml
In Godot project settings you can set a certain window size (width and height) for your application. However, the user can resize the window at runtime. For some games I need a certain screen size locked, ie. not resizable by the user. Please add such a feature.
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