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Need option to lock a specific window size #172

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haimat opened this issue Mar 6, 2014 · 3 comments
Closed

Need option to lock a specific window size #172

haimat opened this issue Mar 6, 2014 · 3 comments

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@haimat
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haimat commented Mar 6, 2014

In Godot project settings you can set a certain window size (width and height) for your application. However, the user can resize the window at runtime. For some games I need a certain screen size locked, ie. not resizable by the user. Please add such a feature.

@adolson
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adolson commented Mar 13, 2014

Agreed. It seems Godot is currently lacking in the general area of window management (see #6 and #140, maybe others).

@reduz
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reduz commented Mar 13, 2014

the VideoMode struct in OS has the resizable field, it should just be
implemented in every OS

On Wed, Mar 12, 2014 at 10:14 PM, adolson [email protected] wrote:

Agreed. It seems Godot is currently lacking in the general area of window
management (see #6 #6 and #140#140,
maybe others).

Reply to this email directly or view it on GitHubhttps://github.com//issues/172#issuecomment-37500909
.

@reduz
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reduz commented Apr 5, 2014

Marynate's patch seems to work, but i'm still not sure how to do it on X11, need to research that horrible API.

@reduz reduz closed this as completed Apr 24, 2014
Ughuuu added a commit to Ughuuu/godot that referenced this issue Dec 3, 2024
update all

update some methods

remove info

Update lobby_client.cpp

Update lobby_client.cpp

fix lint

fix lint

Update LobbyInfo.xml

Update LobbyClient.xml
TheYellowArchitect pushed a commit to TheYellowArchitect/godot that referenced this issue Dec 11, 2024
update all

update some methods

remove info

Update lobby_client.cpp

Update lobby_client.cpp

fix lint

fix lint

Update LobbyInfo.xml

Update LobbyClient.xml
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3 participants