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Issue description:
Some methods of KinematicBody and KinematicBody2D got a new argument in #16757, so existing code would have to change in order to adhere to the new order. It might be the case for the physics servers as well.
The solution is changing the new argument to be the last one.
The text was updated successfully, but these errors were encountered:
Godot version:
ff01fd5
OS/device including version:
Any
Issue description:
Some methods of KinematicBody and KinematicBody2D got a new argument in #16757, so existing code would have to change in order to adhere to the new order. It might be the case for the physics servers as well.
The solution is changing the new argument to be the last one.
The text was updated successfully, but these errors were encountered: