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Exported variables don't update in real-time #37464
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you need to call |
This is currently intended behavior as pointed out by @mrcdk. Last time I heard, reduz has plans to move from an observer system to polling, which should eliminate the need to call |
Related: #41697 |
A similar issue in #43238, but in this case |
This should be resolved in the We still need to document the need to call |
Godot version:
3.2 mono
OS/device including version:
ubuntu 19.10
Issue description:
If you export variady read the bles using tool, and change their value, it is only updated when you click another node and the click back to the changed node.
Steps to reproduce:
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered: