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Issue description:
Vectors, Dictionaries, etc. can't be edited during runtime when placed inside a dictionary whether or not the dictionary has the export keyword
Steps to reproduce:
create a dictionary with a vector, dictionary, or array inside. Make sure the dictionary has the export keyword so it is visible in the editor, during runtime, switch to remote, select the node, open the dictionary, and attempt to edit any of the values
Calinou
changed the title
Issue with editing dictionaries in the inspector during runtime
Issue with editing dictionaries in the inspector in the remote scene tree
Jan 4, 2021
Does not seem so! This issue (#44903) is independent of the level of nesting.
The other issue doesn't have anything to do with nesting either. As you can see from my research #25375 (comment), it's all about constant updates for Dictionaries due to them not being properly comparable. You've deduced the same for your PR here.
Godot version:
3.2.3 stable
OS/device including version:
Windows 10 x64
Issue description:
Vectors, Dictionaries, etc. can't be edited during runtime when placed inside a dictionary whether or not the dictionary has the export keyword
Steps to reproduce:
create a dictionary with a vector, dictionary, or array inside. Make sure the dictionary has the export keyword so it is visible in the editor, during runtime, switch to remote, select the node, open the dictionary, and attempt to edit any of the values
Minimal reproduction project:
vector3dictionarybug.zip
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