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remove_from_group error when quitting game #45332
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cc @lawnjelly |
Is probably an order of update thing, as the collision pairing is now being updated from draw, so it's possible some things are never getting unpaired during shutdown. Will take a look. 👍 It actually occurs with a single world_environment node as the only thing in the scene, which is making debugging easier! It turns out to be to do with accessing the scenarios in the new update that was put in specifically. It doesn't need to call the BVH to trigger the bug, all it has to do is loop through the |
So it turns out the function I was calling to loop through the In the meantime you can turn the BVH off in Function that causes the problem is |
Fixed by #45335. |
Godot version:
3.2.4 6d5daac
OS/device including version:
not related
Issue description:
Error appears when quitting game.
More precisely, this error occurred when
WorldEnvironment
node is being removed.it's a regression from 4954a86.
before this commit, this does not happen.
Steps to reproduce:
WorldEnvironment
node in sceneMinimal reproduction project:
fxaa_transparent_bg.zip
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