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This is likely an issue with change_notify() or update() not being called in the scale tool gizmo in editor/canvas_item_editor_plugin.cpp. Note that Node2D and Control scaling go through different code paths.
Godot version:
3.3
OS/device including version:
MacOS Catalina
Issue description:
Control > Rect > Scale does not update when I scale a control.
Steps to reproduce:
If you save and reopen the scene, the scale is updated properly.
Minimal reproduction project:
This reproduces in an empty project.
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