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After further testing, it seems that the device isn't stored properly in master. No matter the value I choose in the dropdown, the device stored in project.godot is always 0.
I noticed this while working on a PR to use "All Devices" as a default option, since it works more reliably for singleplayer games and touchscreen input.
After further testing, it seems that the device isn't stored properly in master. No matter the value I choose in the dropdown, the device stored in project.godot is always 0.
I noticed this while working on a PR to use "All Devices" as a default option, since it works more reliably for singleplayer games and touchscreen input.
Looks like I never connected up the device dropdown to actually do anything... oops! Should be all good with my PR now.
Godot version
4.0.dev (94ce83b)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.57.02)
Issue description
This is how input actions currently display in
master
:In contrast, this is how the same configuration looks like in
3.x
:It's more informative (as it displays the device IDs for mouse buttons and joypad buttons) and easier to visually grep thanks to the icons.
Steps to reproduce
Minimal reproduction project
master
: 4.zip3.x
(not compatible with 3.3.4): 3.zipThe text was updated successfully, but these errors were encountered: