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Icons on the very top of the inspector look blurry #64269
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@Calinou Yes, just downloaded alpha 14. It persists. |
Still true in 4.0.rc2 |
It's tiny so hard to say 100%, but I think I reproduce the issue too on 4.0 RC 2 on Linux. 1920x1080 15" monitor with 100% scaling. It might be that the Inspector uses different values for filtering than the other plugins. Similarly to #54502 and #57550. |
Some of these issues had to do with subpixel position values. |
I am facing a similar issue. I am running Godot on a 4K monitor with 200% editor scaling. The icon is an .svg and I made sure to toggle 'Scale with editor scale' on. This flag indeed works but only for one of the icon positions displayed (green circle). The exact same icon is blurry in the other areas (e.g. node tree). This does not seem to be the case for the icons coming with Godot itself but only with custom .svg icons. |
@bitbrain This is an unrelated issue – it's because Scale With Editor Scale is not working correctly everywhere. This is strange, as there's always a 1:1 mapping between a source file and the imported resource – there is no way for the import system to expose multiple files from a single source file (e.g. two images with different sizes). |
@Calinou I see - is there an issue on this already? Otherwise, I'll create one. |
It's similar, but #41839 is a macOS specific issue according to #41839 (comment) @MewPurPur and I are seeing this on Linux (and in my case in a single monitor non-HiDPI setup). |
Godot version
4.0.alpha13
System information
Ubuntu 20.04.3 LTS
Issue description
Compare the rightmost one to the other two.
Steps to reproduce
N/A
Minimal reproduction project
N/A
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