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Icons on the very top of the inspector look blurry #64269

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MewPurPur opened this issue Aug 11, 2022 · 11 comments
Open

Icons on the very top of the inspector look blurry #64269

MewPurPur opened this issue Aug 11, 2022 · 11 comments

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@MewPurPur
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MewPurPur commented Aug 11, 2022

Godot version

4.0.alpha13

System information

Ubuntu 20.04.3 LTS

Issue description

image

Compare the rightmost one to the other two.

Steps to reproduce

N/A

Minimal reproduction project

N/A

@Calinou
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Calinou commented Aug 11, 2022

Related to #41839. Can you test this with the latest master branch which includes #63957?

@MewPurPur
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@Calinou Yes, just downloaded alpha 14. It persists.

@MewPurPur
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Still true in 4.0.rc2

@akien-mga
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akien-mga commented Feb 15, 2023

It's tiny so hard to say 100%, but I think I reproduce the issue too on 4.0 RC 2 on Linux. 1920x1080 15" monitor with 100% scaling.

It might be that the Inspector uses different values for filtering than the other plugins. Similarly to #54502 and #57550.
Or it could be that somehow the icon is scaled further in that location.

@YuriSizov
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Some of these issues had to do with subpixel position values.

@bitbrain
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I am facing a similar issue. I am running Godot on a 4K monitor with 200% editor scaling. The icon is an .svg and I made sure to toggle 'Scale with editor scale' on. This flag indeed works but only for one of the icon positions displayed (green circle). The exact same icon is blurry in the other areas (e.g. node tree). This does not seem to be the case for the icons coming with Godot itself but only with custom .svg icons.

Capture

@Calinou
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Calinou commented Feb 16, 2023

@bitbrain This is an unrelated issue – it's because Scale With Editor Scale is not working correctly everywhere. This is strange, as there's always a 1:1 mapping between a source file and the imported resource – there is no way for the import system to expose multiple files from a single source file (e.g. two images with different sizes).

@bitbrain
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@Calinou I see - is there an issue on this already? Otherwise, I'll create one.

@Calinou
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Calinou commented Feb 16, 2023

Duplicate of #41839.

@Calinou I see - is there an issue on this already? Otherwise, I'll create one.

I can't find any issue about that.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Feb 16, 2023
@akien-mga
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Duplicate of #41839.

It's similar, but #41839 is a macOS specific issue according to #41839 (comment)

@MewPurPur and I are seeing this on Linux (and in my case in a single monitor non-HiDPI setup).

@Calinou Calinou reopened this Feb 16, 2023
@bitbrain
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@Calinou created #73491 now, as there seem to be separate issues (one for native Godot icons and one for custom icons).

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