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Parenting a mesh to a single bone of an armature in blender is not supported when exported in Godot,which means that the mesh doesen't move if the bone moves.
The text was updated successfully, but these errors were encountered:
I'm not really sure how to export this properly with collada. Tried a few ways but didn't have much success. I will wait until the OpenGEX exporter works, and try again with that.
Parenting a mesh to a single bone of an armature in blender is not supported when exported in Godot,which means that the mesh doesen't move if the bone moves.
The text was updated successfully, but these errors were encountered: