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Can't lock Node3D under SubViewport (in editor) #80083
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Duplicate of #30910 |
Maybe it has changed since I made that comment, but seems like viewport behavior in 3D is different than in 2D. In 2D the nodes under sub-viewport are not displayed unless you display the content of the viewport somehow. I wonder if it's intended. |
Seems like a bug to me. =) |
The original issue about locks not working is still opened. btw you can see and edit nodes inside viewports, because they share World3D by default. They become invisible once you make the world unique, but can still be edited. This part is definitely not intended. |
Thanks for the explanation ! |
Godot version
4.1.1
System information
Godot v4.1.1.stable - TUXEDO OS 2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU () - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads)
Issue description
3D nodes in the scene tree can be locked in the editor, to prevent accidental selection in the viewport.
3D nodes that are children of a SubViewport node cannot be locked in the same way.
Steps to reproduce
see project file
Minimal reproduction project
test_node_lock.zip
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