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Locking isnt working if the node is witihin the Viewport #30910
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godot/editor/plugins/canvas_item_editor_plugin.cpp Lines 4066 to 4075 in 9da24f7
In line 4074, it appears to be deliberate. Removing this check in the lock/unlock switch cases resolves the issue. |
Still valid in 5bb7c7c Seeing how this is intended and the locking would be useless (you can't move/select nodes inside Viewport anyways...), we should just disable the button if it's unavailable, to avoid confusion.. |
As my issue was closed, i'm pasting the link here (#44869), just to raise awareness that there are other more important and possibly linked issues, most importantly the missing scene handles and toolbar entries for controls. |
Godot version:
e4ec59b
OS/device including version:
Win10
Issue description:
Steps to reproduce:
The text was updated successfully, but these errors were encountered: