Add renderer motion vectors API for use with OpenXR #100282
Merged
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This is the renderer-agnostic portion of #97151. That PR will remain for the compatibility renderer implementation portion. This PR lays the framework for OpenXR to provide motion vector related render targets to the renderer, allowing for the use of application space warp.
If you're interested in testing it out, you'll have to build using either the compatibility (#97151) or mobile (#100283) renderer PRs that build on top of this one. The
XR_FB_space_warp
OpenXR extension can then be utilized by building the OpenXR vendor repo with GodotVR/godot_openxr_vendors#222.