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Make GLTF Scene Importer populate node metadata with GLTF extras #39024
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This added metadata doesn't seem particularly compat breaking, so I guess it could be on by default?
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I am not familiar with many 3D modeling tools but I can imagine some tools abusing custom properties to store a lot of data (maybe editor plugins?) - so I'm just concerned the user might unknowingly end up with a lot of data in his scene that they never use (and currently not even immediately see as the metadata can be displayed only through a plugin or needs to be inspected by code).
Also if someone already used metadata assuming (performance-wise) there's going to be only their keys/values it might significantly slow down their code if they use some 3D tool that fills the object metadata with a lot of stuff.
But as already stated - I don't really know how things usually work in gamedev/3Dmodeling.