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[3.3] Backport hex_to_int/bin_to_int zero check and C# changes #45534

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merged 1 commit into from
Jan 28, 2021

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@aaronfranke aaronfranke commented Jan 28, 2021

See #43978. This backports the zero check, and also backports the C# changes including adding BinToInt.

Crashing with a zero length string can't be done from GDScript in Godot 3.2, but could potentially be done elsewhere.

@akien-mga akien-mga merged commit fe4f3ff into godotengine:3.2 Jan 28, 2021
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Thanks!

@aaronfranke aaronfranke deleted the 3.2-zero-len branch January 28, 2021 15:03
@aaronfranke aaronfranke removed the request for review from neikeq January 28, 2021 15:05
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
@aaronfranke aaronfranke changed the title [3.2] Backport hex_to_int/bin_to_int zero check and C# changes [3.3] Backport hex_to_int/bin_to_int zero check and C# changes May 3, 2021
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